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  • formZ 4.0: 3D Modeling, Rendering, and Animation

    formZ 4.0 by Khemlani, Lachmi;

    3D Modeling, Rendering, and Animation

    Series: P/L CUSTOM SCORING SURVEY;

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      • Publisher's listprice GBP 34.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        16 243 Ft (15 470 Ft + 5% VAT)
      • Discount 10% (cc. 1 624 Ft off)
      • Discounted price 14 619 Ft (13 923 Ft + 5% VAT)

    16 243 Ft

    Availability

    Permanently out of stock

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher McGraw-Hill Education
    • Date of Publication 16 December 2003

    • ISBN 9780071425162
    • Binding Paperback
    • No. of pages446 pages
    • Size 231x182x32 mm
    • Weight 828 g
    • Language English
    • 0

    Categories

    Short description:

    A comprehensive, hands-on approach (concepts, skills and techniques) for architects and designers to master formZ -- the most popular 3D software on the market.

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    Long description:

    Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.


    form*Z COMPLETE -- easygoing workshop style

    Relax, pour a cup of coffee, and pull up a chair, because you've just discovered the most enjoyable way to acquire professional skills with form*Z 4.0. Organized just like the author’s workshop courses taught for over 8 years at the University of California at Berkeley, form*Z 4.0 brings Lachmi Khemlani's expert instruction in the world's most popular 3D modeling program right to your desktop.

    Work through Khemlani's interesting exercises and assignments at your own pace. Before you know it, you've explored and mastered the full range of form*Z 4.0's capabilities! This hands-on approach -- evolved over many years of instructing architecture, engineering, and design professionals and students, and based on their feedback -- lets you jump right into creating with form*Z. It's a method that's tailor-made to teach you tools and techniques in the order you want to use them, not the arbitrary sequence of program manuals.

    Both the book and the convenient CD lead you through an easy-to-follow workshop, showing you how to:

    * Create any 2D or 3D objects you can imagine, transform objects into desired configurations, and derive 3D objects from 2D shapes in a number of ways
    * Conceptualize dimension and scale, work at multiple topological levels, and create custom textures, reference planes, views, and symbol libraries
    * Model free-form shapes with Nurbz, patches, metaballs, and controlled meshes 
    * Create sketch renderings as well as realistic lighting and rendering effects with multiple light types, radiosity-based rendering, texture mapping, and decals
    * Generate walkthroughs, QuickTime VR movies, and animations for interactive presentations of design concepts




    Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.


    form*Z COMPLETE -- easygoing workshop style

    Relax, pour a cup of coffee, and pull up a chair, because you've just discovered the most enjoyable way to acquire professional skills with form*Z 4.0. Organized just like the author’s workshop courses taught for over 8 years at the University of California at Berkeley, form*Z 4.0 brings Lachmi Khemlani's expert instruction in the world's most popular 3D modeling program right to your desktop.

    Work through Khemlani's interesting exercises and assignments at your own pace. Before you know it, you've explored and mastered the full range of form*Z 4.0's capabilities! This hands-on approach -- evolved over many years of instructing architecture, engineering, and design professionals and students, and based on their feedback -- lets you jump right into creating with form*Z. It's a method that's tailor-made to teach you tools and techniques in the order you want to use them, not the arbitrary sequence of program manuals.

    Both the book and the convenient CD lead you through an easy-to-follow workshop, showing you how to:

    * Create any 2D or 3D objects you can imagine, transform objects into desired configurations, and derive 3D objects from 2D shapes in a number of ways
    * Conceptualize dimension and scale, work at multiple topological levels, and create custom textures, reference planes, views, and symbol libraries
    * Model free-form shapes with Nurbz, patches, metaballs, and controlled meshes 
    * Create sketch renderings as well as realistic lighting and rendering effects with multiple light types, radiosity-based rendering, texture mapping, and decals
    * Generate walkthroughs, QuickTime VR movies, and animations for interactive presentations of design concepts


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    Table of Contents:

    INTRODUCTION

    Getting Acquainted

    WORKSHOP 1: LETTING YOURSELF GO

    1: Beginning with 2D: A Complete Session

    2: Direct 3D

    3: Some Basic Functions

    4: Combining Objects in Various Ways: The Booleans

    Assignment: A Simple Pavilion<

    WORKSHOP 2: BRINGING A SENSE OF SCALE

    1: Sizing Up Your World

    2: Restraining the Cursor

    3: Transcending Objects: Working at Multiple Levels

    4: Executing Transformations and Making Copies

    5: Editing Elements

    6: Insertions: A Convenient Alternative to Booleans

    Assignment: An Architectural Block Model

    WORKSHOP 3: PERSONALIZING YOUR ENVIRONMENT

    1: Your Own Colors and Styles

    2: Controlling the Displays

    3: Working With Layers

    4: Using Your Own Reference Planes

    5: Having Different Views

    6: Specifying Your Preferences

    Assignment: An Item of Furniture

    WORKSHOP 4: ENHANCING YOUR MODELING CAPABILITIES

    1: Going Round and Up and Down

    2: Sweeping Your Way Through

    3: Skinning and Lofting Your Forms

    4: Cutting Your Sections

    5: Moving Over Rugged Terrains

    6: The Remaining Derivatives

    7: Rounding, Bending, Fillets, and Draft Angles

    8: Cultivating Attachments

    9: Alignments, Distributions, Extensions, and Placements

    Assignment: Site Planning for Urban Design

    WORKSHOP 5: ILLUMINATING, TEXTURING, AND RENDERING YOUR WORLD

    1: Imaging

    2: Lights Galore!

    3: Radiosity Based Rendering

    4: A Closer Look at Textures

    5: Other Object Properties

    Assignment: A Table Lamp

    WORKSHOP 6: GOING ORGANIC

    1: Plain Meshes and Subdivisions

    2: Moving, Disturbing, and Deforming Meshes

    3: Displacing Meshes

    4: Smooth Curves, C-Curves, and C-Meshes

    5: Nurbz and Patches

    6: Cutting and Gluing Freeform Objects

    7: The Metaphysics of Metaformz

    Assignment: A Curved Roof Structure for a Stadium

    WORKSHOP 7: ENDING WITH MORE

    1: Writing in 3D

    2: The Power of Symbols

    3: Panoramic Views and QuickTime VR

    4: Animating Your World

    5: Internal and External Communication

    APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE

    INDEX

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