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20 634 Ft
Availability
Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 1
- Publisher Routledge
- Date of Publication 24 February 2011
- ISBN 9780240815688
- Binding Paperback
- No. of pages310 pages
- Size 246x189 mm
- Weight 788 g
- Language English
- Illustrations 400 Illustrations, color 0
Categories
Long description:
Build rich media applications for the iOS and Android platforms with this primer to Flash mobile development. You get all of the essentials-from setting up your development environment to publishing your apps to the Google Market Place/Apple iTunes App Store. Develop elementary applications without coding; then realize the power of ActionScript 3 to add rich complexity to your applications. Step-by-step instruction is combined with practical tutorial lessons to deliver a working understanding of the development stages including: *Rapid prototyping *Adding interactivity, audio, and video *Employing iOS and Android Interface Calls *Hardware optimization with AIR *Game development; game engines, controlling physics, and 3D *Designing for iPad, Android tablets, and Google TV *Code optimization, testing, and debugging User interfaces are presented in full color to illustrate their nuances. The companion website, www.visualizetheweb/flashmobile, includes all of the AS3 code, project files, and a blog to keep you up to date with related news and developments.
Table of Contents:
Section 1
Setting up Flash CS5 for Android Development
Project 1: Creating Your First App Using Flash CS5
Section 2
Rapid Android Development in Flash CS5
Project 2: Optimizing Animation, Audio, Video, and Component Use in Your AIR for Android Apps
Section 3
Developing Mobile Apps using ActionScript
Project 3: Building Sprite's 123
Section 4
Leveraging Custon iPhone and Android Interface Calls with ActionScript
Project 4: Building a Gesture-Driven Application
Section 5
Building Games with Flash for the Mobile Market
Project 5: Building a Mobile Game
Section 6
Deploying Mobile Apps with Flash CS5
Project 6: Publishing Your Apps into the Many Different App Stores
Companion website: www.visualizetheweb.com/flashmobile
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