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    Evolutionary Games in Natural, Social, and Virtual Worlds

    Evolutionary Games in Natural, Social, and Virtual Worlds by Friedman, Daniel; Sinervo, Barry;

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      • Publisher's listprice GBP 102.50
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        46 278 Ft (44 075 Ft + 5% VAT)
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    46 278 Ft

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    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
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    Short description:

    Authors Daniel Friedman and Barry Sinervo show how to use theoretical developments in evolutionary game theory to build useful models describing parts of the worlds we live in --- the natural world of biology, the social world of politics, economics, etc., and the virtual world that is emerging from our connected electronic devices.

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    Long description:

    Over the last 25 years, evolutionary game theory has grown with theoretical contributions from the disciplines of mathematics, economics, computer science and biology. It is now ripe for applications. In this book, Daniel Friedman---an economist trained in mathematics---and Barry Sinervo---a biologist trained in mathematics---offer the first unified account of evolutionary game theory aimed at applied researchers. They show how to use a single set of tools to build useful models for three different worlds: the natural world studied by biologists; the social world studied by anthropologists, economists, political scientists and others; and the virtual world built by computer scientists and engineers.

    The first six chapters offer an accessible introduction to core concepts of evolutionary game theory. These include fitness, replicator dynamics, sexual dynamics, memes and genes, single and multiple population games, Nash equilibrium and evolutionarily stable states, noisy best response and other adaptive processes, the Price equation, and cellular automata. The material connects evolutionary game theory with classic population genetic models, and also with classical game theory. Notably, these chapters also show how to estimate payoff and choice parameters from the data.

    The last eight chapters present exemplary game theory applications. These include a new coevolutionary predator-prey learning model extending rock-paper-scissors; models that use human subject laboratory data to estimate learning dynamics; new approaches to plastic strategies and life cycle strategies, including estimates for male elephant seals; a comparison of machine learning techniques for preserving diversity to those seen in the natural world; analyses of congestion in traffic networks (either internet or highways) and the "price of anarchy "; environmental and trade policy analysis based on evolutionary games; the evolution of cooperation; and speciation. As an aid for instruction, a web site provides downloadable computational tools written in the R programming language, Matlab, Mathematica and Excel.

    Evolutionary Games is an excellent resource for self-study on applications of evolutionary game theory. The underlying mathematics is thoroughly and clearly presented, and the coding resources to help the reader further understand the material are helpful. Exercises and detailed appendices for most chapters round out this well-written and engaging text.

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    Table of Contents:

    PART I: BASICS
    1. Population Dynamics
    1.1 Fitness
    1.2 Tradeoffs and Fitness Dependence
    1.3 Dependence on environment, density and frequency
    1.4 State space geometry
    1.5 Memes and Genes
    1.6 Finite populations and randomness
    1.7 Replicator dynamics in discrete time
    1.8 Replicator dynamics in continuous time
    1.9 Steady states and stability
    1.10 Sexual dynamics
    1.11 Discussion
    1.12 Appendix A: Derivation of the Fisher equation
    1.13 Appendix B. Replicator dynamics, mean fitness, and entropy
    1.14 Exercises
    1.15 Endnotes
    1.16 Bibliography
    2. Simple Frequency Dependence
    2.1 The Hawk-Dove game
    2.2 H-D parameters and dynamics
    2.3 The three kinds of 2x2 games .
    2.4 Dilemmas played by viruses and eBay sellers
    2.5 Nonlinear frequency dependence
    2.6 RPS and the simplex
    2.7 Replicator dynamics for RPS
    2.8 Discussion
    2.9 Appendix A. Payoff differences in 3x3 games
    2.10 Exercises
    2.11 Endnotes
    2.12 Bibliography
    3. Dynamics in n-dimensional Games
    3.1 Sectoring the 2-d simplex
    3.2 Estimating 3x3 payoff matrices
    3.3 More strategies
    3.4 Nonlinear frequency dependence
    3.5 Two population games: the square
    3.6 Hawk-Dove with two populations
    3.7 Own population effects
    3.8 Higher dimensional games
    3.9 Alternative dynamics
    3.10 Discussion
    3.11 Appendix: Estimating 3x3 payoff matrices
    3.12 Exercises
    3.13 Notes
    3.14 Bibliography
    4. Equilibrium
    4.1 Equilibrium in 1 dimension
    4.2 Nash equilibrium with n strategies
    4.3 ESS with n strategies
    4.4 Equilibrium in multi-population games
    4.5 Fisherian runaway equilibrium
    4.6 Discussion
    4.7 Appendix A: Techniques to Assess Stability
    4.8 Exercises
    4.9 Notes
    4.10 Bibilography
    5. Social games
    5.1 Assortative matching
    5.2 Social Twists
    5.3 Inheritance from two parents
    5.4 The standard Price equation
    5.5 Group-structured Price equation and cooperation
    5.6 Group Structure and Assortativity in Lizards
    5.7 Price Equation in Continuous Time
    5.8 Discussion
    5.9 Appendix: Equilibrium in the Kirkpatrick (1982) model
    5.10 Exercises
    5.11 Notes
    5.12 Bibliography
    6. Cellular Automaton Games
    6.1 Specifying a CA
    6.2 Prisoner's Dilemma
    6.3 Snowdrift
    6.4 Public goods games with two strategies
    6.5 Spatial rock-paper-scissors dynamic
    6.6 Application to bacterial strains
    6.7 Buyer-seller game as a two population CA
    6.8 Exercises
    6.9 Notes
    6.10 Bibliography
    PART II: APPLICATIONS
    7. Rock-Paper-Scissors Everywhere
    7.1 Some RPS Theory
    7.2 Humans Play RPS in the Lab
    7.3 RPS Mating Systems
    7.4 Predators Learn
    7.5 A coevolutionary model of Predators and Prey
    7.6 Discussion
    7.7 Appendix
    7.8 Exercises
    7.9 Notes
    7.10 Bibliography
    8. Learning in Games
    8.1 Perspectives on learning and evolution
    8.2 An empirical example
    8.3 Learning rules
    8.4 Decision rules
    8.5 Estimating a model
    8.6 Results
    8.7 Learning in Continuous Time .
    8.8 Other Models of Learning
    8.9 Open Frontiers
    8.10 Appendix: Towards Models of Learning in Continuous Time
    8.11 Exercises
    8.12 Notes
    8.13 Bibliography
    9. Contingent Life Cycle Strategies
    9.1 Hawks, Doves and Plasticity
    9.2 Costly Plasticity
    9.3 Classic Life Cycle Analysis
    9.4 Strategic Life Cycle Analysis: Two Periods
    9.5 Strategic Life Cycle Analysis: More general cases
    9.6 Application: male elephant seals
    9.7 Discussion
    9.8 Appendix
    9.9 Exercises
    9.10 Notes
    9.11 Bibliography
    10. The Blessing and the Curse of the Multiplicative Updates (Contributed by Manfred K. Warmuth)
    10.1 Demonstrating the blessing and the curse
    10.2 Dispelling the curse
    10.3 Discussion
    10.4 Notes
    10.5 Bibliography
    11. Traffic Games (contributed by John Musacchio)
    11.1 Simple Non-Atomic Traffic Games
    11.2 Braess's Paradox
    11.3 The Price of Anarchy with Nonlinear Latency Functions
    11.4 Pigovian Taxes
    11.5 Selfish Pricing
    11.6 Circuit Analogy
    11.7 Discussion
    11.8 Exercises
    11.9 Endnotes
    11.10 Bibliography
    12. International Trade and the Environment (contributed by Matthew McGinty)
    12.1 Economics and evolutionary game theory
    12.2 Static Cournot model
    12.3 Green technology diffusion
    12.4 International trade
    12.5 International Trade and Pollution Taxation
    12.6 Other Economic Applications
    12.7 Exercises
    12.8 Notes
    12.9 Bibliography
    13. Evolution of Cooperation
    13.1 Coordination, cooperation and social dilemmas
    13.2 Solution K: Kin Selection
    13.3 Solution R: Bilateral reciprocity
    13.4 Social preferences: a problematic solution
    13.5 Early Human Niches
    13.6 Solution M: Moral memes
    13.7 Illustrative models
    13.8 Prehistoric and historic moral codes
    13.9 Discussion
    13.10 Exercises
    13.11 Notes
    13.12 Bibliography
    14. Speciation
    14.1 Long run evolution
    14.2 Adaptive Dynamics
    14.3 Morph loss in RPS
    14.4 Emergent Boundary Layers in Cellular Automata
    14.5 Speciation in Social and Virtual Worlds
    14.6 Discussion
    14.7 Exercises
    14.8 Endnotes
    14.9 Bibliography
    Glossaries

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