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    Entertainment Computing ? ICEC 2023: 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15?17, 2023, Proceedings

    Entertainment Computing ? ICEC 2023 by Ciancarini, Paolo; Di Iorio, Angelo; Hlavacs, Helmut;

    22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15?17, 2023, Proceedings

    Series: Lecture Notes in Computer Science; 14455;

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    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

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    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1st ed. 2023
    • Publisher Springer
    • Date of Publication 14 November 2023
    • Number of Volumes 1 pieces, Book

    • ISBN 9789819982479
    • Binding Paperback
    • No. of pages529 pages
    • Size 235x155 mm
    • Weight 831 g
    • Language English
    • Illustrations 27 Illustrations, black & white; 172 Illustrations, color
    • 562

    Categories

    Long description:

    This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15?17, 2023.



    The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment.





     





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    Table of Contents:

    Game Experience.- Player Engagement and Analysis.- Serious Gameplay.- Entertainment Methods and Tools.- Extended Reality.- Game Design.- Interactive Entertainment.- Student Game Competition.- Workshops and Tutorials.- Aesthetics and Empowerment.

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