• Contact

  • Newsletter

  • About us

  • Delivery options

  • News

  • 0
    Entertainment Computing ? ICEC 2020: 19th IFIP TC 14 International Conference, ICEC 2020, Xi'an, China, November 10?13, 2020, Proceedings

    Entertainment Computing ? ICEC 2020 by Nunes, Nuno J.; Ma, Lizhuang; Wang, Meili;

    19th IFIP TC 14 International Conference, ICEC 2020, Xi'an, China, November 10?13, 2020, Proceedings

    Series: Lecture Notes in Computer Science; 12523;

      • GET 8% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 106.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        45 385 Ft (43 223 Ft + 5% VAT)
      • Discount 8% (cc. 3 631 Ft off)
      • Discounted price 41 753 Ft (39 765 Ft + 5% VAT)

    45 385 Ft

    db

    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1st ed. 2020
    • Publisher Springer
    • Date of Publication 5 January 2021
    • Number of Volumes 1 pieces, Book

    • ISBN 9783030657352
    • Binding Paperback
    • No. of pages470 pages
    • Size 235x155 mm
    • Weight 730 g
    • Language English
    • Illustrations 39 Illustrations, black & white; 210 Illustrations, color
    • 176

    Categories

    Long description:

    This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi?an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic.

    The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.

    More

    Table of Contents:

    Games.- Serious Violence: The Effects of Violent Elements in Serious Games.- Enhancing Game-Based Learning Through Infographics in the Context of Smart Home Security.- Automatic Generation of Game Levels Based on Controllable Wave Function Collapse Algorithm.- VR-DLR: A Serious Game of Somatosensory Driving Applied to Limb Rehabilitation Training.- A Procedurally Generated World for a Zombie Survival Game.- ?Let?s Play a Game!? Serious Games for Arabic Children with Dictation Difficulties.- Provchastic: Understanding and predicting game events using provenance.- Applying and Facilitating Serious Location-based Games.- The Braille Typist: A Serious Game Proposal for Braille Typewriter Training.- Murder Mystery Game Setting Research using Game Re?nement Measurement.- Finding flow in training activities by exploring single-agent arcade game information dynamics.- Players Perception of Loot Boxes.- Braillestick: A Game Control Proposal for Blind Users Based on the Braille Typewriter.- Virtual Reality and Augmented Reality.- Conquer Catharsis ? A VR Environment for Anxiety Treatment of Children and Adolescents.- Virtual Reality Games for Stroke Rehabilitation : A Feasibility Study.- Interactive Simulation of DNA Structure for Mobile- Learning.- Augmented Reality towards facilitating abstract concepts learning.- Enhancing Whale Watching with mobile Apps and Streaming Passive Acoustics.- Tell a Tail: Leveraging XR for a Transmedia on Animal Welfare.- Survival On Mars - A VR Experience.- Tangible Multi-Card Projector-based Interaction With Physics.- Co-Sound: An interactive medium with WebAR and spatial synchronization.- A Memory Game Proposal for Facial Expressions Recognition in Health Therapies.- Artificial Intelligence.- Procedural Creation of Behavior Trees for NPCs.- Developing Japanese Ikebana as a Digital Painting Tool via AI.- Learning of Art Style Using AI and Its Evaluation Based on Psychological Experiments.- Deep Learning-Based Segmentationof Key Objects of Transmission Lines.- Classification of Chinese and Western Painting Images based on Brushstrokes Feature.- Role and value of character design of social robots.- Edutainment and Art.- Clas-Maze: An Edutainment Tool Combining Tangible Programming and Living Knowledge.- To Binge or not To Binge: viewers?moods and behaviors during the consumption of subscribed video streaming.- Psychological Evaluation for Images/Videos Displayed using Large LED Display and Projector.- To Borrow Arrows with Thatched Boats: an educational game for early years under the background of Chinese Three Kingdoms culture.- Jo?o em Foco: A Learning Object About the Dyslexia Disorder.-3D Modeling.- 3D Modeling and 3D Materialization of Fluid Art That Occurs in Very Short Time.- A 3D Flower Modeling Method Based on a Single Image                .- Dynamic 3D Scanning Based on Optical Tracking.- Animation.-Body2Particles: Designing Particle Systems Using Body Gestures.- Discussion on the Art of Embryonic Form of computer Animation -- The Peepshow.

    More