
Effective Serious Games Development
A Step-by-Step Guide for Beginners
- Publisher's listprice GBP 130.00
-
The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.
- Discount 10% (cc. 6 579 Ft off)
- Discounted price 59 214 Ft (56 394 Ft + 5% VAT)
65 793 Ft
Availability
Not yet published.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 1
- Publisher CRC Press
- Date of Publication 16 June 2025
- ISBN 9781032610146
- Binding Hardback
- No. of pages234 pages
- Size 234x156 mm
- Language English
- Illustrations 60 Illustrations, color; 58 Halftones, color; 2 Line drawings, color 700
Categories
Short description:
This book showcases the entire lifecycle of a serious games project and guides the reader through the different phases step by step. It follows a narrative approach, telling the story of a young game developer in a fictitious near-future-setting who overcomes the challenges of a typical development process.
MoreLong description:
This book showcases the entire lifecycle of a serious games project and guides the reader through different phases step by step. It follows a narrative approach, telling the story of a young game developer in a fictitious near-future setting who overcomes the challenges of a typical development process. The narrative is enriched by 15 short contributions from multinational experts on relevant topics for the development process of serious games.
This book describes a holistic approach to serious games development and follows a project from its very beginning to its end. It covers planning, creation, implementation and evaluation of a serious game. It does not cover technical details on how to write code or graphics for video games but rather focuses on the conceptualization of serious games and coordination between different roles and team members.
This book will be of great interest to beginners who want to use serious games to solve their problems. It will appeal to students of game development and also project managers who want to gain a better overview of the process as a whole and learn about tools and frameworks they can apply in their own context right away.
MoreTable of Contents:
Stage A: Pre-Creation. 1. Initiation. 2. Framing. 3. Analysis. 4. Subject Matter Selection. Stage B: Serious Games Creation. 5. Game Conceptualization. 6. Construction. 7. Focus Testing. Stage C: Implementation. 8. Piloting. 9. Upscaling. Stage D: Post-Implementation. 10. Reflection. 11. Closure.
More