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  • Education and Role-Playing Games: TeachRPG ? Tabletop Role-Playing Games in the Classroom, Vol II

    Education and Role-Playing Games by Haarman, Susan;

    TeachRPG ? Tabletop Role-Playing Games in the Classroom, Vol II

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 140.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        66 885 Ft (63 700 Ft + 5% VAT)
      • Discount 20% (cc. 13 377 Ft off)
      • Discounted price 53 508 Ft (50 960 Ft + 5% VAT)
      • Discount is valid until: 31 December 2025

    66 885 Ft

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    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher CRC Press
    • Date of Publication 26 February 2026

    • ISBN 9781041076162
    • Binding Hardback
    • No. of pages264 pages
    • Size 229x152 mm
    • Language English
    • Illustrations 7 Illustrations, black & white; 7 Halftones, black & white; 4 Tables, black & white
    • 700

    Categories

    Short description:

    Education and Role-Playing Games: TeachRPG ? Tabletop Role-Playing Games in the Classroom, Vol II brings together a diverse group of educators and scholars who are using tabletop RPGs in their classrooms to foster deeper engagement, build community, and support transformative learning.

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    Long description:

    Education and Role-Playing Games: TeachRPG ? Tabletop Role-Playing Games in the Classroom, Vol II brings together a diverse group of educators and scholars who are using tabletop RPGs in their classrooms to foster deeper engagement, build community, and support transformative learning. While educational games are increasingly available, many are created by designers without classroom experience or emphasize gamification through points and badges rather than the creation of immersive, gameful environments tied to real learning outcomes.


    This volume fills a critical gap by centering the voices of practitioner-scholar educators who adapt RPGs to fit their unique disciplines, institutions, and student needs. Contributors share how these games enhance cognitive and affective learning, support marginalized students, and offer meaningful pedagogical opportunities for both instructors and learners. Striking a balance between practical strategies, empirical insight, and personal narrative, Teach RPG provides adaptable models for integrating analog RPGs into a wide range of classrooms. It moves beyond theory or anecdote to show how role-playing can be a rigorous, relational, and inclusive educational practice.

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    Table of Contents:

    Introduction,

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