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  • Dragon's Lair and the Fantasy of Interactivity

    Dragon's Lair and the Fantasy of Interactivity by Clarke, MJ;

      • GET 20% OFF

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      • Publisher's listprice GBP 77.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        36 786 Ft (35 035 Ft + 5% VAT)
      • Discount 20% (cc. 7 357 Ft off)
      • Discounted price 29 429 Ft (28 028 Ft + 5% VAT)

    36 786 Ft

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    printed on demand

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Bloomsbury Publishing (UK)
    • Date of Publication 21 June 2022
    • Number of Volumes Hardback

    • ISBN 9781793636034
    • Binding Hardback
    • No. of pages150 pages
    • Size 227.33x160.27x15.494 mm
    • Weight 413 g
    • Language English
    • Illustrations 26 b/w illustrations; Illustrations, unspecified
    • 264

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    Long description:

    Perhaps no arcade game is so nostalgically remembered, yet so critically bemoaned, as Dragon's Lair. A bit of a technological neanderthal, the game implemented a unique combination of videogame components and home video replay, garnering great popular media and user attention in a moment of contracted economic returns and popularity for the videogame arcade business. But subsequently, writers and critics have cast the game aside as a cautionary tale of bad game design. In Dragon's Lair and the Fantasy of Interactivity, MJ Clarke revives Dragon's Lair as a fascinating textual experiment interlaced with powerful industrial strategies, institutional discourse, and textual desires around key notions of interactivity and fantasy. Constructing a multifaceted historical study of the game that considers its design, its makers, its recording medium, and its in-game imagery, Clarke suggests that the more appropriate metaphor for Dragon's Lair is not that of a neanderthal, but a socio-technical network, infusing and advancing debates about the production and consumption of new screen technologies. Far from being the gaming failure posited by evolutionary-minded lay critics, Clarke argues, Dragon's Lair offers a fascinating provisional solution to still-unsettled questions about screen media.

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    Table of Contents:

    Acknowledgments
    Introduction
    Chapter 1: Dragon's Lair: The Hardware
    Chapter 2: Dragon's Lair: The Business
    Chapter 3: Dragon's Lair: The Disc
    Chapter 4: Dragon's Lair: The Fantasy
    References
    About the Author

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