Dragon's Lair and the Fantasy of Interactivity
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- Publisher's listprice GBP 80.00
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- Discount is valid until: 31 August 2026
29 618 Ft
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printed on demand
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Product details:
- Publisher Bloomsbury Publishing (UK)
- Date of Publication 21 June 2022
- Number of Volumes Hardback
- ISBN 9781793636034
- Binding Hardback
- No. of pages150 pages
- Size 227.33x160.27x15.494 mm
- Weight 413 g
- Language English
- Illustrations 26 b/w illustrations; Illustrations, unspecified 197
Categories
Long description:
Perhaps no arcade game is so nostalgically remembered, yet so critically bemoaned, as Dragon's Lair. A bit of a technological neanderthal, the game implemented a unique combination of videogame components and home video replay, garnering great popular media and user attention in a moment of contracted economic returns and popularity for the videogame arcade business. But subsequently, writers and critics have cast the game aside as a cautionary tale of bad game design. In Dragon's Lair and the Fantasy of Interactivity, MJ Clarke revives Dragon's Lair as a fascinating textual experiment interlaced with powerful industrial strategies, institutional discourse, and textual desires around key notions of interactivity and fantasy. Constructing a multifaceted historical study of the game that considers its design, its makers, its recording medium, and its in-game imagery, Clarke suggests that the more appropriate metaphor for Dragon's Lair is not that of a neanderthal, but a socio-technical network, infusing and advancing debates about the production and consumption of new screen technologies. Far from being the gaming failure posited by evolutionary-minded lay critics, Clarke argues, Dragon's Lair offers a fascinating provisional solution to still-unsettled questions about screen media.
MoreTable of Contents:
Acknowledgments
Introduction
Chapter 1: Dragon's Lair: The Hardware
Chapter 2: Dragon's Lair: The Business
Chapter 3: Dragon's Lair: The Disc
Chapter 4: Dragon's Lair: The Fantasy
References
About the Author