• Contact

  • Newsletter

  • About us

  • Delivery options

  • Prospero Book Market Podcast

  • 'Language is english. Váltás magyarra.'
    Wishlist
    Director MX 2004 Games: Game Development with Director

    Director MX 2004 Games by Lever, Nik;

    Game Development with Director

      • GET 10% OFF

      • Publisher's listprice GBP 39.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        18 055 Ft (17 195 Ft + 5% VAT)
      • Discount 10% (cc. 1 806 Ft off)
      • Discounted price 16 249 Ft (15 476 Ft + 5% VAT)

    16 249 Ft

    Availability

    Out of print

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher Focal Press
    • Date of Publication 24 September 2004

    • ISBN 9780240519494
    • Binding Paperback
    • No. of pages344 pages
    • Size 246x189 mm
    • Weight 839 g
    • Language English
    • 0

    Categories

    Long description:

    Nik Lever guides designers, animators and web developers through the art, animation and programming skills needed to produce games in Director for Internet, CD or DVD distribution. He moves from the introductory coverage of Lingo with explanations of how easily Director's programming language can be mastered, on to more advanced tips and tricks, including coverage of the Havok physics simulation system and 3D maths. All of this is presented in a non-technical language from the artist's viewpoint, written by a professional who makes his living designing successful games with this versatile package.

    The free CD-Rom includes all the code and files you need to try out the tutorials and see exactly how each game was created. The website that accompanies the book www.niklever.net provides even more information to ensure you stay up to date with the latest technologies in this field.

    Nik Lever guides designers, animators and web developers through the art, animation and programming skills needed to produce games in Director for Internet, CD or DVD distribution. He moves from the introductory coverage of Lingo with explanations of how easily Director's programming language can be mastered, on to more advanced tips and tricks, including coverage of the Havok physics simulation system and 3D maths. All of this is presented in a non-technical language from the artist's viewpoint, written by a professional who makes his living designing successful games with this versatile package.

    The free CD-Rom includes all the code and files you need to try out the tutorials and see exactly how each game was created. The website that accompanies the book www.niklever.net provides even more information to ensure you stay up to date with the latest technologies in this field.

    More

    Table of Contents:

    Introduction; Your first game; Section One - Layout: Creating sprite graphics; Creating sprite graphics; The walk cycle; Background art; Section Two - Lingo: So what's a variable?; In tip-top condition; Using loops; Keep it modular; Timer or frame rate; Integrating Flash; Section Three - Putting it into practice; Mazes; Board games; Platformers; Keyboard bashers; Section Four - The Third Dimension; Modelling for realtime 3D; The basics of 3D Lingo; What's in the w3d file; Collision Detection; Using Havok; Appendix A - 3D Maths;
    Bibliography

    More
    0