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  • Digital Cinematography: Lighting and Photographing Computer Generated Animation

    Digital Cinematography by de Leeuw, Ben;

    Lighting and Photographing Computer Generated Animation

      • GET 10% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 47.95
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        18 729 Ft (17 837 Ft + 5% VAT)
      • Discount 10% (cc. 1 873 Ft off)
      • Discounted price 16 856 Ft (16 053 Ft + 5% VAT)

    18 729 Ft

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    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Elsevier Science
    • Date of Publication 16 April 1997

    • ISBN 9780122088759
    • Binding Paperback
    • No. of pages265 pages
    • Size 234x177 mm
    • Weight 630 g
    • Language English
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    Long description:

    Digital Cinematography presents computer animators with the tools and techniques at their disposal to give their animation the look and feel of a real Hollywood movie. Starting with the basics of lighting, camera movement, and genre, the book teaches how to effectively create interior and exterior lighting, how to light characters to invoke a mood or theme, and even how to create special effects. For animators who would like to create 3D computer games, this book illustrates how to light scenes effectively as well as how to cover up modeling and texturing mistakes. This book is an invaluable guide to the cinematic art of computer animation.

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    Table of Contents:

    Introduction to Lighting. Introduction to the Camera. Exploring Film Genres. Working with Characters. Creating Environments. Working with Color. Using Motion. Special Effects. Cinematography for Games.

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