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    Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education

    Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education by Wang, Minjuan; Ryoo, Jungwoo; Winkelmann, Kurt;

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      • Publisher's listprice GBP 41.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        21 251 Ft (20 239 Ft + 5% VAT)
      • Discount 20% (cc. 4 250 Ft off)
      • Discounted price 17 001 Ft (16 191 Ft + 5% VAT)

    21 251 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Short description:

    This book covers the entire spectrum of immersive platform types and ILEs such as desktop, mobile, wearable, and room-based. It will be a resource for academics, researchers, and advanced students of education, STEM education and curriculum and instruction.

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    Long description:

    This timely volume highlights the novel ways in which cutting-edge virtual and augmented reality (VR and AR) technology is being used in STEM education.


    Today, there are many exciting advances occurring in Immersive Learning Environments (ILEs) and innovative applications in STEM education. Recent breakthroughs in technologies such VR, AR, and Mixed Reality (MR) as well as Cross Reality (XR) that leverages VR, AR, and MR are finally making it feasible for educators in STEM to adopt ILEs in their classrooms in a scalable manner. Edited by experienced XR researchers in STEM education, Wang, Ryoo, and Winkelmann, the book focuses on the use of ILEs for creating experiences that excite, inspire, and engage learners in STEM disciplines. Chapters include research studies and practical applications addressing the challenges and opportunities associated with adopting technologies. This book covers the entire spectrum of immersive platform types and ILEs such as desktop, mobile, wearable, and room-based. It helps advance research and practice in the novel adoption of ILE technologies into STEM education from technical, theoretical/conceptual, empirical, and/or methodological perspectives.


    Cross Reality (XR) and Immersive Learning Environments (ILE) in Education will be a key resource for academics, researchers, and advanced students of education, STEM education, instructional design and technology, educational research, educational technology, research methods, information and communications technology, and curriculum and instruction. This book was originally published as a special issue of Interactive Learning Environments.

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    Table of Contents:

    Introduction: Cross Reality (XR) and Immersive Learning Environments (ILE) in education 1. Team-based mobile learning supported by an intelligent system: case study of STEM students 2. Probability learning in mathematics using augmented reality: impact on students? learning gains and attitudes 3. Reply to which post? An analysis of peer reviews in a high school SPOC 4. The SOR (stimulus-organism-response) paradigm in online learning: an empirical study of students? knowledge hiding perceptions 5. Design and implementation of data collection mechanism for 3D design course based on xAPI standard 6. Learning gains and attitudes of students performing chemistry experiments in an immersive virtual world 7. Investigating high school students? perceptions and presences under VR learning environment

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    Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education

    Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education

    Wang, Minjuan; Ryoo, Jungwoo; Winkelmann, Kurt; (ed.)

    21 251 HUF

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