Creativity and New Technologies in Learning for the Workplace and Higher Education
Proceedings of ‘The Learning Ideas Conference’ 2025. Volume 1
Series: Lecture Notes in Networks and Systems;
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Product details:
- Publisher Springer Nature Switzerland
- Date of Publication 21 April 2026
- ISBN 9783032099044
- Binding Paperback
- No. of pages391 pages
- Size 235x155 mm
- Language English
- Illustrations XV, 391 p. 67 illus., 59 illus. in color. 700
Categories
Long description:
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New technologies provide us with new opportunities to create new learning experiences, leveraging research from a variety of disciplines along with imagination and creativity. The Learning Ideas Conference was created to bring researchers, practitioners, and others together to discuss, innovate, and create.
The Learning Ideas Conference 2025 was the 18th annual conference and was held as a hybrid event. The conference took place from June 11-13, 2025, both in New York and online, and included a Special Session from IGIP, the International Society for Engineering Pedagogy. The conference also held additional online-only conference days on May 28 and 29, 2025.
Topics covered in this volume include, among others: uses of artificial intelligence in learning, online learning methodologies, case studies in university and corporate settings, new technologies in learning (such as, along with AI, virtual reality, augmented reality, holograms, and more), adaptive learning, and project-based learning.
The papers included in this volume may be of interest to researchers in pedagogy and learning theory, university faculty members and administrators, learning and development specialists, user experience designers, and others.
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1. Preparing Ugandan University Students for the AI-Driven Gig Economy: Advancing Decent Work for All through Education.- 2. Transformative but Troubled: Examining the Barriers to AI Adoption in Uganda's Higher Education System.- 3. Transformers and Battlebots: A New Battle of the Requirements?.- 4. From Micro to Global: Gauging the Health of E-Learning Ecosystems with MOSAIC.- 5. Bridging Digital Skills and Heritage Education for Inclusive Citizenship: The FIGHTER Project.
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