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    Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint

    Creating Games with Unreal Engine, Substance Painter, & Maya by Arevalo, Kassandra; Tovar, Matthew; Li, Jingtian;

    Models, Textures, Animation, & Blueprint

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      • Publisher's listprice GBP 56.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        28 842 Ft (27 469 Ft + 5% VAT)
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      • Discounted price 25 958 Ft (24 722 Ft + 5% VAT)

    28 842 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher CRC Press
    • Date of Publication 12 January 2021

    • ISBN 9780367512637
    • Binding Paperback
    • No. of pages826 pages
    • Size 229x152 mm
    • Weight 1640 g
    • Language English
    • Illustrations 3 Halftones, black & white; 4 Line drawings, black & white; 989 Line drawings, color
    • 178

    Categories

    Short description:

    This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine.

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    Long description:

    Description:


    This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.



    ? Written by industry professionals with real-world experience in building assets and games.


    ? Build a complete game from start to finish.


    ? Learn what the pros use: construct all assets using the tools used at industries across the world.


    ? All software used are free to students.


    ? When complete, students will have a playable version of an FPS game.


    ?


    Jing Tian Li is a graduate of China?s Central Academy of Fine Arts and New York?s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas.


    Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.


    Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel?s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

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    Table of Contents:

    Chapter 1 Maya Modeling ... 1


    Chapter 2 Maya Set UV ... 57


    Chapter 3 Set Texturing  ... 91


    Chapter 4 Level Asset Creation ... 133


    Chapter 5 Level Creation ... 189


    Chapter 6 Lighting and Baking ... 243


    Chapter 7 Character Modeling ... 265


    Chapter 8 Character UV mapping ... 321


    Chapter 9 Texture Painting ... 343


    Chapter 10 Rigging ... 391


    Chapter 11 Animation in Maya ... 435


    Chapter 12 Unreal Character Asset Creation ... 463


    Chapter 13 Basics of Programming ... 487


    Chapter 14 Player Character ... 527


    Chapter 15 Weapons ... 551


    Chapter 16 Health and Damage ... 615


    Chapter 17 Inventory and UI ... 635


    Chapter 18 Security Camera ... 681


    Chapter 19 Patrolling AI ... 717


    Chapter 20 Boss ... 751


    Chapter 21 Audio and VFX ... 769


    Chapter 22 Packaging ... 785

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