
Creating Games with Unity, Substance Painter, & Maya
Models, Textures, Animation, & Code
- Publisher's listprice GBP 56.99
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The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.
- Discount 10% (cc. 2 884 Ft off)
- Discounted price 25 958 Ft (24 722 Ft + 5% VAT)
28 842 Ft
Availability
Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 1
- Publisher CRC Press
- Date of Publication 12 January 2021
- ISBN 9780367506018
- Binding Paperback
- No. of pages768 pages
- Size 229x152 mm
- Weight 1540 g
- Language English
- Illustrations 9245 Halftones, color; 1 Line drawings, color 178
Categories
Short description:
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.
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????????????? Written by industry professionals with real-world experience in building assets and games
????????????? Build a complete game from start to finish
????????????? Learn what the pros use: construct all assets using the tools used at game studios across the world
????????????? All software used are free to students
????????????? When complete, students will have a playable version of an FPS game
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Jingtian Li is a graduate of China?s Central Academy of Fine Arts and New York?s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas.
Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas.
Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.
Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel?s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.
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Long description:
... 465
Chapter 14 FPS Animations ... 501
Chapter 15 Raycasting and Render Textures ... 533
Chapter 16 Weapons ... 561
Chapter 17 AI ... 603
Chapter 18 Health and Inventory ... 643
Chapter 19 UI ... 671
Chapter 20 Boss Battle ... 709
MoreTable of Contents:
Chapter 1 Maya Modeling ... 1
Chapter 2 Maya Set UV ... 57
Chapter 3 Set Texturing ... 91
Chapter 4 Unity Asset Creation ... 133
Chapter 5 Unity Level Creation ... 171
Chapter 6 Lighting and Baking ... 209
Chapter 7 Character Modeling ... 243
Chapter 8 UV Mapping ... 299
Chapter 9 Character Texture Painting ... 321
Chapter 10 Rigging ... 369
Chapter 11 FPS Animation in Maya ... 413
Chapter 12 Auto Rigging ... 441
Chapter 13 Introduction to C
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