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  • Computer Animation: Algorithms and Techniques

    Computer Animation by Hogue, Andrew; Parent, Rick;

    Algorithms and Techniques

      • GET 10% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 77.95
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        32 902 Ft (31 335 Ft + 5% VAT)
      • Discount 10% (cc. 3 290 Ft off)
      • Discounted price 29 612 Ft (28 202 Ft + 5% VAT)

    32 902 Ft

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    Product details:

    • Edition number 4
    • Publisher Morgan Kaufmann
    • Date of Publication 9 December 2026

    • ISBN 9780443135125
    • Binding Paperback
    • No. of pages576 pages
    • Size 235x191 mm
    • Weight 450 g
    • Language English
    • 0

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    Long description:

    Computer Animation: Algorithms and Techniques, Fourth Edition surveys computer algorithms and programming techniques for specifying and generating motion for graphical objects, that is, computer animation. It is primarily concerned with three-dimensional (3D) computer animation. In this edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically oriented animation resource. As in previous editions, the book addresses practical issues, provides accessible techniques, and offers straightforward implementations.




    • Describes the key mathematical and algorithmic foundations of animation that provide students with a deep understanding and control of techniques covered
    • Includes a companion website with contemporary animation examples drawn from research and entertainment, sample animations, and example code
    • Explains the algorithms used for path following, hierarchical kinematic modeling, rigid body dynamics, flocking behavior, particle systems, collision detection, and more

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    Table of Contents:

    1. Introduction
    2. Technical Background
    3. Interpolating Values
    4. Three-Dimensional Shape Interpolation
    5. Forward Kinematics
    6. Motion Capture
    7. Physically Based Animation
    8. Fluids
    9. Modeling and Animating Human Figures
    10. Facial Animation
    11. Behavioral Animation
    12. Special Models for Animation
    13. The Future of Animation

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