Comics for Film, Games, and Animation
Using Comics to Construct Your Transmedia Storyworld
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- Publisher's listprice GBP 41.99
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18 054 Ft
Availability
Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 1
- Publisher Routledge
- Date of Publication 15 October 2012
- ISBN 9780240823782
- Binding Paperback
- No. of pages288 pages
- Size 246x189 mm
- Weight 710 g
- Language English
- Illustrations 45 Halftones, color; 30 Line drawings, color; 15 Tables, color 0
Categories
Short description:
Comics industry insider Tyler Weaver teaches you how to expand your story, panel by panel. Make your transmedia storyworld come alive with the gems in this book: you'll find history, interviews with comics luminaries, and spotlights on comics we all know and love, all in this key guide and website.
MoreLong description:
Writers, directors, and producers— reach a wider audience by embracing comics to supplement your own ideas, and offer more options for audience engagement.
Comics are a key element in today’s convergence culture. From their use in video games, like Batman: Arkham City and the Halo series to their use in films like Star Trek and The Incredibles, comics have proven an invaluable method for creators to expand their storyworld and provide audiences with irresistible gateways into the story.
Tyler Weaver teaches you how to integrate comic storytelling into your own transmedia work by exploring their past, present, and future. He discusses the creation of the unique mythologies in comic stories and digs into the details of comic construction, from pacing to scripting to collaboration.
* Chapters on convergence and mythology building: Comics have endured because of their expansive and exciting mythologies. How can you apply that to your own work?
* Interviews with key practitioners and artists in the field, bringing a personal look into how professionals do their work
* The companion website features a blog with new projects and advancements in digital comics, expanded interviews, script templates, and listings of independent artists
MoreTable of Contents:
INTRODUCTION WHAT IS TRANSMEDIA? COMICS: THE CREATION EVOLUTION OF A MEDIUM . The Pre-Golden Age. The Golden Age (1938-1956) . The Silver Age (1956-1970). The Bronze Age: (1970 - 1985). The Future CONVERGENCE: BRINGING IT ALL TOGETHER . Mythologies, shared continuities, and story exploration. Integration of Comics into Your Storyworld. Fan immersion fan culture - how do comics grab their fans? What is it about them that creates such a following? CONCLUSION
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