Coding Art - Funk, Mathias; Zhang, Yu; - Prospero Internet Bookshop

 
Product details:

ISBN13:9781484297797
ISBN10:1484297792
Binding:Paperback
No. of pages:333 pages
Size:235x155 mm
Weight:539 g
Language:English
Illustrations: 8 Illustrations, black & white; 37 Illustrations, color
613
Category:

Coding Art

A Guide to Unlocking Your Creativity with the Processing Language and p5.js in Four Simple Steps
 
Edition number: Second Edition
Publisher: Apress
Date of Publication:
Number of Volumes: 1 pieces, Book
 
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Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
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  Piece(s)

 
Short description:

Finally, a book on creative programming, written directly for artists and designers! This second edition offers expanded and updated content incorporating the latest advancements and trends in the field of creative programming, also for creatives who want to work directly with P5.js and online. It delves deeper into the intricacies of computational art. It includes fresh case studies that explore real-world applications of coding art, inspiring readers to think beyond traditional boundaries.

Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. Following a real-world use case of computation art, you'll see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. 

This unique and finely balanced approach between skill acquisition and development makes Coding Art, Second Edition the ideal reference book for both creative programming and the creative process for professors and students alike.

Long description:
Finally, a book on creative programming, written directly for artists and designers! This second edition offers expanded and updated content incorporating the latest advancements and trends in the field of creative programming, also for creatives who want to work directly with P5.js and online. It delves deeper into the intricacies of computational art. It includes fresh case studies that explore real-world applications of coding art, inspiring readers to think beyond traditional boundaries.

Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. Following a real-world use case of computation art, you'll see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. 

This unique and finely balanced approach between skill acquisition and development makes Coding Art, Second Edition the ideal reference book for both creative programming and the creative process for professors and students alike.

What You?ll Learn

  • Review ideas and approaches from creative programming to different professional domains
  • Work with computational tools like the Processing language
  • Understand the skills needed to move from static elements to animation to interaction
  • Use interactivity as input to bring creative concepts closer to refinement and depth
  • Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures
  • Leverage the diversity of art code on other platforms like the web or mobile applications
  • Understand the end-to-end process of computation art through real world use cases
  • Study best practices, common pitfalls, and challenges of the creative process

Who This Book Is For

Those looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; creative technologists, educators, digital artists and those who already know how to program, seeking creativity and inspiration in the context of computation and data.


?Coding art is a remarkable resource that expertly bridges the gap between artistic imagination and computational skills. ? Coding art achieves a delicate balance between skill acquisition and creative process development, making it an invaluable reference for both professors and students engaged in creative programming and computational art.? (Mihailescu Marius Iulian, Computing Reviews, January 29, 2024)



?This book is a practicable addition to coding art and will benefit its intended audience.? (S. V. Nagaraj, Computing Reviews, April 15, 2024)

Table of Contents:

Chapter 1: Introduction.- Chapter 2: Idea to visuals.- Chapter 3: Composition and structure.-  Chapter 4: Refinement and depth.- Chapter 5: Completion and production.- Chapter 6: Taking a larger project through all four steps.- Chapter 7: Flow fields and particle storms with p5.js.- Chapter 8: Making sense of touch and sensors with p5.js.- Chapter 9: Dealing with problems.- Chapter 10: Learning path.- Chapter 11: Creative processes.