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    Cloud VR: Technology and Application

    Cloud VR by Xiong, Huaping; Li, Dawei; Huang, Kun;

    Technology and Application

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      • Publisher's listprice GBP 44.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        22 769 Ft (21 685 Ft + 5% VAT)
      • Discount 10% (cc. 2 277 Ft off)
      • Discounted price 20 492 Ft (19 517 Ft + 5% VAT)

    22 769 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Short description:

    Based on the technical accumulation and practice of Huawei iLab in the Cloud VR field, this book is easy to understand and practical, and is suitable for VR vendors, VR technology enthusiasts, carriers, network vendors, cloud service providers, universities, and other enterprises or scientific research institutes.

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    Long description:

    Based on the technical accumulation and practice of Huawei iLab in the Cloud VR field, this book systematically describes the advantages of Cloud VR technologies; technical requirements on clouds, networks, and terminals as well as solution implementation; Cloud VR experience evaluation baselines and methods; and current business practices.


    Cloud VR introduces cloud computing and cloud rendering to VR services. With fast and stable networks, cloud-based display output and audio output are coded, compressed, and transmitted to user terminals, implementing cloud-based VR service content and content rendering. Cloud VR has stringent requirements on bandwidth and latency, making it a proficient application for 5G and gigabit home broadband networks in the era of "dual G".


    As the first advocate of Cloud VR, Huawei iLab developed the first prototype of the Cloud VR technical solution, initiated the industry?s first Cloud VR industry cooperation plan ? VR OpenLab with partners ? and incubated the world?s first Cloud VR commercial project with China Mobile Fujian. Cloud VR: Technology and Application is the first official publication of Huawei iLab?s research and practice achievements. It systematically and thoroughly introduces the Cloud VR concept, solution architecture, key technologies, and business practices and is of great value in academic and social applications.


    This book is easy to understand, practical, and suitable for VR vendors, VR technology enthusiasts, carriers, network vendors, cloud service providers, universities, and other enterprises and scientific research institutes.

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    Table of Contents:



    Prologue 1. Prologue 2. Preface. Overview. Acknowledgment. 1 Cloud VR Overview. 2 Cloud VR Technologies. 3 Cloud VR Service Platform Technologies. 4 Cloud VR Network Solution. 5 Cloud VR Terminals. 6 Research on Cloud VR Service Experience. 7 Cloud VR Business Practices. 8 Future of Cloud VR. Acronyms and Abbreviations. References. Index.

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