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  • Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere!

    Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere! by Scannell, Mary; Abrams, Michael; Mulvihill, Mike;

    Series: Big Book Series;

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      • Publisher's listprice GBP 32.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        15 760 Ft (15 010 Ft + 5% VAT)
      • Discount 10% (cc. 1 576 Ft off)
      • Discounted price 14 184 Ft (13 509 Ft + 5% VAT)

    15 760 Ft

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    printed on demand

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher McGraw Hill
    • Date of Publication 16 January 2012

    • ISBN 9780071774352
    • Binding Paperback
    • No. of pages256 pages
    • Size 233x198x15 mm
    • Weight 447 g
    • Language English
    • 0

    Categories

    Short description:

    700,000 titles in the Big Books series sold!


    The tools for enabling team members in remote locations to communicate as if they were sitting in the same room—for greater engagement, higher levels of trust, and quicker decision making

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    Long description:

    Get remote team members to interact as if they’re in the same room!

    Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members.

    The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype.

    The Big Book of Virtual Team-Building Games helps you:

    • Build a greater sense of community and reduce conflict
    • Increase levels of engagement
    • Get the most out of more-introverted team members
    • Boost team members’ productivity

    Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.



    Get remote team members to interact as if they’re in the same room!

    Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members.

    The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype.

    The Big Book of Virtual Team-Building Games helps you:

    • Build a greater sense of community and reduce conflict
    • Increase levels of engagement
    • Get the most out of more-introverted team members
    • Boost team members’ productivity

    Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.

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    Table of Contents:

    What Is a Virtual Team, Anyway?
    Stages of Team Development
    What Do I Need to Use These Games?
    Getting the Most From This Book
    1 Virtual Team-Building Games for the Forming Stage
    A Map of Our Team
    All About Me
    Alphabet Pyramid
    Background Story
    Digital Grapefruit
    Intro 140
    Nickname Warp Speed
    Permission to Communicate
    Team ID
    Team Wordle: A Visual Picture of the Team
    Virtual Roundtable
    Virtual Team Mascot
    Virtual Tic-Tac-Toe
    What’s in a Name?
    Who Are We?
    2 Virtual Team-Building Games for the Storming Stage
    A Graphic Description
    Blind Origami
    Communication Best Practices
    Escape from Wolf Island
    Grid Matchup
    Haiku
    Hear Ye
    Line Up
    Logic Puzzler
    Open Water
    Plus Deltas
    Rat-a-Tat-Tat
    Smashing Obstacles
    Tuned Out
    Virtual High Fives
    3 Virtual Team-Building Games for the Norming Stage
    BVTE (Best Virtual Team Ever)
    Conference Call Bingo
    End on a High Note
    Job Description
    Same but Different
    Secret Coach
    Team Status Updates
    Team Story
    Team Teach
    Tell, Decide, Ignore
    Ten for 10
    Un-Virtually Yours
    Virtual Dessert
    Virtual Q&A
    Where Do You Stand?
    4 Virtual Team-Building Games for the Performing Stage
    A Fresh Point of View
    Advanced Virtual Q&A
    Count Off
    DIY
    Entrance Music
    Five-Word Snapshot
    Flight 287 to Boston
    Lunch Is on Me
    Magic Wand
    Project Spice Rack
    Reality Check
    Speed PassPhrase
    Time Machine
    Walk the Plank
    Yin and Yang
    5 Virtual Team-Building Games for the Transforming Stage
    Around-the-Clock Recognition
    Caricature Match Game
    I Hereby Recommend . . .
    Lessons Learned
    Word Cinquains

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