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  • ?Assassin?s Creed? in the Classroom: History?s Playground or a Stab in the Dark?

    ?Assassin?s Creed? in the Classroom by Champion, Erik; Hiriart Vera, Juan Francisco;

    History?s Playground or a Stab in the Dark?

    Series: Video Games and the Humanities; 15;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 104.95
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        43 528 Ft (41 455 Ft + 5% VAT)
      • Discount 20% (cc. 8 706 Ft off)
      • Discounted price 34 822 Ft (33 164 Ft + 5% VAT)

    43 528 Ft

    db

    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher De Gruyter Oldenbourg
    • Date of Publication 18 December 2023

    • ISBN 9783111250724
    • Binding Hardback
    • No. of pages271 pages
    • Size 230x155 mm
    • Weight 509 g
    • Language English
    • Illustrations 3 Illustrations, black & white; 17 Tables, black & white; 28 Illustrations, color
    • 513

    Categories

    Long description:

    The open world role-playing Assassin?s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin?s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects, archaeologists and historians explores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.

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