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  • Advanced RenderMan: Creating CGI for Motion Pictures

    Advanced RenderMan by Apodaca, Anthony A.; Gritz, Larry;

    Creating CGI for Motion Pictures

    Series: The Morgan Kaufmann Series in Computer Graphics;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 66.95
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        28 400 Ft (27 047 Ft + 5% VAT)
      • Discount 20% (cc. 5 680 Ft off)
      • Discounted price 22 719 Ft (21 638 Ft + 5% VAT)

    28 400 Ft

    db

    Availability

    printed on demand

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Long description:

    Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist.

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    Table of Contents:

    Introduction
    1. Photosurrealism
    2. Review of Math and CG Concepts

    Scene Description
    3. Describing Models
    4. Geometric Primitives
    5. Handling Complexity
    6. How PhotoRealistic RenderMan Works

    Shading
    7. Introduction to Shading Language
    8. Texture Mapping and Displacement
    9. Illumination Models and Lights
    10. Pattern Generation
    11. Shader Antialiasing
    12. A Gallery of Procedural Shaders

    Tricks of the Trade
    13. Storytelling Through Lighting
    14. CG Lighting Controls
    15. Volumetric Shaders for Visual Effects
    16. Non-Photorealistic Rendering
    17. Ray Tracing in PRMan

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