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  • A History of Video Games in 64 Objects

    A History of Video Games in 64 Objects by World Video Game Hall of Fame; World Video Game Hall of Fame;

      • GET 8% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice USD 26.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        9 493 Ft (9 041 Ft + 5% VAT)
      • Discount 8% (cc. 759 Ft off)
      • Discounted price 8 734 Ft (8 318 Ft + 5% VAT)

    9 493 Ft

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    Product details:

    • Publisher Dey Street Books
    • Date of Publication 29 May 2018

    • ISBN 9780062838698
    • Binding Hardback
    • No. of pages352 pages
    • Size 231x190x27 mm
    • Weight 1044 g
    • Language English
    • Illustrations 75 illustrations
    • 0

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    Short description:

    For the first time ever, a history of video games as told through 64 incredible and distinct objects - featuring a mix of photograps and short essays - that explore the object's significance to video game play as well as greater culture.

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    Long description:

    Similar in format and style to A History of the World in 100 Objects, A History of Video Games in 64 Objects will use the Video Game Hall of Fame's existing collection of video game artifacts to tell the story of the video game from inception to now: each visual will be accompanied by a short, entertaining essay on what the artifact has contributed to the history of gaming as well as the larger culture of fandom. Furthermore, each chapter will include a reference guide to games, characters, video game studios, etc. that incorporate the artifact. A History of Video Games in 64 Objects (64 objects being a convenient nod to Nintendo 64) will mix real-life objects such as the joystick with fictional objects, like Super Mario's cap or Zelda's sword, to explain how the video game has evolved over time - from Pong to first-person shooters - and will create a visual panorama of unforgettable anecdotes and factoids. Topics include: The first edition of Dungeons & Dragons as the intro to role-playing games The Oregon Trail in what ushered in educational gaming The Xbox 360 prototype for insight into the console revolution The World of Warcarft server blade as key to massive multiplayer online games Minecraft as retrospective gaming and a backlash against the studio system American video game designer and pioneer Roberta Williams' notebook as an entry into the history of women and gaming The Nintendo World Championship Grey Cartridge (1990) as an example of how competition shook up the marketplace And so much more! While many video game books have the misfortune of being too sweeping and narrative, this one will excel by virtue of its stunning package and accessible introduction to video game history and culture. Let the gaming begin!

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