3ds Max Basics for Modeling Video Game Assets, Volume 2
Model, Rig and Animate Characters for Export to Unity or Other Game Engines
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Product details:
- Edition number 2
- Publisher CRC Press
- Date of Publication 17 November 2026
- ISBN 9781041273974
- Binding Paperback
- No. of pages446 pages
- Size 254x178 mm
- Language English
- Illustrations 797 Illustrations, color; 797 Halftones, color; 4 Tables, black & white; 4 Tables, color 700
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Short description:
3ds Max Basics for Modeling Video Game Assets, Volume 2 builds on foundational skills introduced in Volume 1, guiding readers into the creation of fully realized 3D characters. Written by Bill Culbertson, this volume introduces character modeling, rigging, and animation using real-world production workflows in Autodesk 3ds Max.
MoreLong description:
3ds Max Basics for Modeling Video Game Assets, Volume 2 builds on the foundational skills introduced in Volume 1, guiding readers into the creation of fully realized 3d characters for video games. Written by veteran instructor and industry artist Bill Culbertson, this volume introduces character modeling, rigging, and animation using real-world production workflows in Autodesk 3ds Max.
Through a structured, step-by-step process, readers create characters designed for the medieval castle environment developed in Volume 1. Characters are rigged using the Character Animation Toolkit, skinned using the Skin Modifier, and animated with essential in-game movements. The completed characters are then exported into the Unity game engine and integrated into a playable third-person environment.
The book features an integrated character pipeline from modeling to in-engine implementation, reinforcing learning through repetition while simulating a professional game studio pipeline—guiding readers through asset research, placeholder development, final modeling, UV mapping, and texturing using techniques such as box mapping and Quick Peel.
While instruction is presented using 3ds Max, the principles and workflows are transferable to other major 3d modeling and animation platforms. Stay current with updates, resources, and downloadable project files at 3dsMaxBasics.com—a dedicated hub for both students and instructors.
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Table of Contents:
Introduction, Chapter 1: Character Design, Chapter 2: Character Modeling: The Knight, Chapter 3: Rigging Basics, Chapter 4: The Warhorse Knight, Chapter 5: Character Rigging: Skin and the CAT Rig, Chapter 6: Rigging the Warhorse Knight, Chapter 7: Character Modeling: The Dragon, Chapter 8: Rigging the Dragon, Chapter 9: Character Animations, Chapter 10: Exporting the Game Engine
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