3D Graphics
A Visual Approach
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Product details:
- Publisher Oxford University Press
- Date of Publication 26 August 1999
- Number of Volumes + CD
- ISBN 9780195113952
- Binding Paperback
- No. of pages170 pages
- Size 234x189x10 mm
- Weight 372 g
- Language English
- Illustrations numerous figures, + CD-ROM 0
Categories
Long description:
Richly illustrated, 3D Graphics: A Visual Approach presents a visual introduction to the exciting world of computer graphics and covers important rendering techniques including bump, texture, and environment mapping. Through a technique called Visual Analysis, a reader learns to identify graphics effects visually by looking for a few cues. Cues and concepts are presented in an easy-to-advanced order, with more complex cues building from simpler ones. After finishing the
book, a person will have a good feel for the range and visual effect of rendering algorithms.
Accompanying 3D Graphics: A Visual Approach is a CD containing the TERA software. TERA (Tool for Exploring Rendering Algorithms) provides visual examples illustrating chapter topics and helps reinforce key concepts in an enjoyable way. With over 500,000 available image combinations, TERA provides a far richer resource of visual examples than could be contained in any conventional text.
Features
* Supported by CD-ROM containing TERA (Tool for Exploring Rendered Algorithms) software which is capable of generating 500,000 images for study
* Uses Visual Analysis to help students understand the rendered algorithms
* "Doing It Yourself" sections provide a guide to learning POV-Ray, a ray tracing package freely available via the Internet. Beginning with simple shapes and lighting, these sections introduce successively more advanced techniques, including CSG and radiosity.
* Serves well as a main text in a survey course in computer science or as a useful supplement in a programming or 3D design course
Table of Contents:
Preface
Acknowledgments
1. Introduction
Visual Literacy
Advantages
TERA
A TERA Session
Exercises: Getting Started
Doing It Yourself: Geetting Started
2. Basics
Fundamentals
Hardware
File Formats
Rendering Concepts
Further Reading
Exercises
Doing It Yourself: Image Quality and Camera
Saving a File
Image Quality
Camera
3. Surface Algorithms
Polygon Appearance
Visibility
Shadows, Reflection, Refraction
Summary of Visual Cues
Exercises: Surface Cues
The Algorithms
Wireframe
Hidden-line
z-Buffer Algorithms
Raytracing
Cues to the Algorithms
Further Reading
Exercises: Surface Algorithms
Doing It Yourself: Shape, Size, Positioning
4. z-buffer Shading
Visual Cues
Transitions
Highlight Shape
Summary of Visual Cues
Exercises: Char122-Buffer Shading Cues
The Algorithms
Phong Lighting Model
Constant Shading
Faceted Shading
Gouraud Shading
Phong Shading
Cues to the Algorithms
Further Reading
Exercises: Char122-Buffer Shading Algorithms
Doing It Yourself: Lights and Highlights
5. Shaders for Raytracing
Visual Cues
Exercises: Raytracing Shading Cues
Raytracing Revisited
Cues to the Algorithms
Further Reading
Exercises: Raytracing Shading Algorithms
Doing It Yourself: Reflection and Refraction
6. Texture Mapping
Visual Cues
Two-Dimensional Texture Mapping
Algorithms for 2D Texture Mapping
Exercises: 2D Texture Mapping
More on 2D Texture Mapping
Problems with 2D Mapping
3D Texture Maps
Noise
Conclusions
Further Reading
Exercises: 3D Texture Mapping
Doing It Yourself: Textures Galore!
7. Bump Mapping
Visual Cues
How It's Done
Conclusions
Further Reading
Exercises: Bump Mapping
Doing It Yourself: Bumps
8. Lighting
Light Types
Color
Visual Cues
Exercises: Simple Lighting
Toward Greater Realism
Visual Cues
The Radiosity Algorithm
Summary
Further Reading
Exercises: Radiosity
Doing It Yourself: Lighting
9. Foolers
Shadows
Transparency
Environment Mapping
Conclusions
Further Reading
Exercises: Foolers
Doing It Yourself: Constructive Solid Geometry
10. Cost and Effect
Scene Composition
Resolution and Antialiasing
Lighting
Computer Speed
Surface Algorithm
Char122-Buffer Shaders
Shaders for Raytracing
Rendering Speed
Animation
Conclusion
Exercises: Review
Doing It Yourself: Have Fun!
Sced
Breeze Designer
Rhino
Appendices
Visual Cues
Visual Identification
Answers to Selected Exercises
Installing TERA
Windows 95 and Windows 98
Windows NT
Macintosh Power PC
Windows 3.1
Irix, Sun, Linux
Bibliography
Index