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  • 3D Graphics: A Visual Approach

    3D Graphics by Wolfe, R. J.;

    A Visual Approach

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      • Publisher's listprice GBP 28.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        13 849 Ft (13 190 Ft + 5% VAT)
      • Discount 10% (cc. 1 385 Ft off)
      • Discounted price 12 465 Ft (11 871 Ft + 5% VAT)

    13 849 Ft

    Availability

    Out of print

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Oxford University Press
    • Date of Publication 26 August 1999
    • Number of Volumes + CD

    • ISBN 9780195113952
    • Binding Paperback
    • No. of pages170 pages
    • Size 234x189x10 mm
    • Weight 372 g
    • Language English
    • Illustrations numerous figures, + CD-ROM
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    Long description:

    Richly illustrated, 3D Graphics: A Visual Approach presents a visual introduction to the exciting world of computer graphics and covers important rendering techniques including bump, texture, and environment mapping. Through a technique called Visual Analysis, a reader learns to identify graphics effects visually by looking for a few cues. Cues and concepts are presented in an easy-to-advanced order, with more complex cues building from simpler ones. After finishing the
    book, a person will have a good feel for the range and visual effect of rendering algorithms.
    Accompanying 3D Graphics: A Visual Approach is a CD containing the TERA software. TERA (Tool for Exploring Rendering Algorithms) provides visual examples illustrating chapter topics and helps reinforce key concepts in an enjoyable way. With over 500,000 available image combinations, TERA provides a far richer resource of visual examples than could be contained in any conventional text.
    Features
    * Supported by CD-ROM containing TERA (Tool for Exploring Rendered Algorithms) software which is capable of generating 500,000 images for study
    * Uses Visual Analysis to help students understand the rendered algorithms
    * "Doing It Yourself" sections provide a guide to learning POV-Ray, a ray tracing package freely available via the Internet. Beginning with simple shapes and lighting, these sections introduce successively more advanced techniques, including CSG and radiosity.
    * Serves well as a main text in a survey course in computer science or as a useful supplement in a programming or 3D design course

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    Table of Contents:

    Preface
    Acknowledgments
    1. Introduction
    Visual Literacy
    Advantages
    TERA
    A TERA Session
    Exercises: Getting Started
    Doing It Yourself: Geetting Started
    2. Basics
    Fundamentals
    Hardware
    File Formats
    Rendering Concepts
    Further Reading
    Exercises
    Doing It Yourself: Image Quality and Camera
    Saving a File
    Image Quality
    Camera
    3. Surface Algorithms
    Polygon Appearance
    Visibility
    Shadows, Reflection, Refraction
    Summary of Visual Cues
    Exercises: Surface Cues
    The Algorithms
    Wireframe
    Hidden-line
    z-Buffer Algorithms
    Raytracing
    Cues to the Algorithms
    Further Reading
    Exercises: Surface Algorithms
    Doing It Yourself: Shape, Size, Positioning
    4. z-buffer Shading
    Visual Cues
    Transitions
    Highlight Shape
    Summary of Visual Cues
    Exercises: Char122-Buffer Shading Cues
    The Algorithms
    Phong Lighting Model
    Constant Shading
    Faceted Shading
    Gouraud Shading
    Phong Shading
    Cues to the Algorithms
    Further Reading
    Exercises: Char122-Buffer Shading Algorithms
    Doing It Yourself: Lights and Highlights
    5. Shaders for Raytracing
    Visual Cues
    Exercises: Raytracing Shading Cues
    Raytracing Revisited
    Cues to the Algorithms
    Further Reading
    Exercises: Raytracing Shading Algorithms
    Doing It Yourself: Reflection and Refraction
    6. Texture Mapping
    Visual Cues
    Two-Dimensional Texture Mapping
    Algorithms for 2D Texture Mapping
    Exercises: 2D Texture Mapping
    More on 2D Texture Mapping
    Problems with 2D Mapping
    3D Texture Maps
    Noise
    Conclusions
    Further Reading
    Exercises: 3D Texture Mapping
    Doing It Yourself: Textures Galore!
    7. Bump Mapping
    Visual Cues
    How It's Done
    Conclusions
    Further Reading
    Exercises: Bump Mapping
    Doing It Yourself: Bumps
    8. Lighting
    Light Types
    Color
    Visual Cues
    Exercises: Simple Lighting
    Toward Greater Realism
    Visual Cues
    The Radiosity Algorithm
    Summary
    Further Reading
    Exercises: Radiosity
    Doing It Yourself: Lighting
    9. Foolers
    Shadows
    Transparency
    Environment Mapping
    Conclusions
    Further Reading
    Exercises: Foolers
    Doing It Yourself: Constructive Solid Geometry
    10. Cost and Effect
    Scene Composition
    Resolution and Antialiasing
    Lighting
    Computer Speed
    Surface Algorithm
    Char122-Buffer Shaders
    Shaders for Raytracing
    Rendering Speed
    Animation
    Conclusion
    Exercises: Review
    Doing It Yourself: Have Fun!
    Sced
    Breeze Designer
    Rhino
    Appendices
    Visual Cues
    Visual Identification
    Answers to Selected Exercises
    Installing TERA
    Windows 95 and Windows 98
    Windows NT
    Macintosh Power PC
    Windows 3.1
    Irix, Sun, Linux
    Bibliography
    Index

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