101 Great Classroom Games
Easy Ways to Get Your Students Playing, Laughing, and Learning
Series: 101... Language Series;
- Publisher's listprice GBP 17.99
-
8 122 Ft (7 735 Ft + 5% VAT)
The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.
- Discount 10% (cc. 812 Ft off)
- Discounted price 7 310 Ft (6 962 Ft + 5% VAT)
Subcribe now and take benefit of a favourable price.
Subscribe
8 122 Ft
Availability
cancelled
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Publisher McGraw-Hill Education
- Date of Publication 16 August 2007
- ISBN 9780071481243
- Binding Paperback
- No. of pages304 pages
- Size 276x215x11 mm
- Weight 630 g
- Language English 0
Categories
Short description:
101 ways to energize any ho-hum day
Created by award-winning educators, these easy-to-learn, giggle-as-you-go games are designed to be both fun and educational. These activities in reading, logic, science, measuring, listening, social studies, and math are the perfect complement to your K-5 curriculum.
Get the fun and the learning started with games such as:
Bug Bite: Players flip over vocabulary word cards and slap the table when a bug card comes up. Whoever slaps first reads all the words and then keeps the card. The child with the most cards wins!
Bull's-Eye Feather Math: Children blow feathers around a bull's-eye game board with straws as they sharpen their multiplication skills.
Geography Baseball: Players find map locations that are “pitched” to them. The more “hits” they get, the faster they score runs.
Fishy Facts: Players snag paper fish with a fishing pole and hook. If they can answer the question on the side of the fish, they score.
. . . and many more!
BONUS: Games are ranked for noise levels!
MoreLong description:
101 ways to energize any ho-hum day
Created by award-winning educators, these easy-to-learn, giggle-as-you-go games are designed to be both fun and educational. These activities in reading, logic, science, measuring, listening, social studies, and math are the perfect complement to your K-5 curriculum.
Get the fun and the learning started with games such as:
Bug Bite: Players flip over vocabulary word cards and slap the table when a bug card comes up. Whoever slaps first reads all the words and then keeps the card. The child with the most cards wins!
Bull's-Eye Feather Math: Children blow feathers around a bull's-eye game board with straws as they sharpen their multiplication skills.
Geography Baseball: Players find map locations that are “pitched” to them. The more “hits” they get, the faster they score runs.
Fishy Facts: Players snag paper fish with a fishing pole and hook. If they can answer the question on the side of the fish, they score.
. . . and many more!
BONUS: Games are ranked for noise levels!
101 ways to energize any ho-hum day
Created by award-winning educators, these easy-to-learn, giggle-as-you-go games are designed to be both fun and educational. These activities in reading, logic, science, measuring, listening, social studies, and math are the perfect complement to your K-5 curriculum.
Get the fun and the learning started with games such as:
Bug Bite: Players flip over vocabulary word cards and slap the table when a bug card comes up. Whoever slaps first reads all the words and then keeps the card. The child with the most cards wins!
Bull's-Eye Feather Math: Children blow feathers around a bull's-eye game board with straws as they sharpen their multiplication skills.
Geography Baseball: Players find map locations that are “pitched” to them. The more “hits” they get, the faster they score runs.
Fishy Facts: Players snag paper fish with a fishing pole and hook. If they can answer the question on the side of the fish, they score.
. . . and many more!
BONUS: Games are ranked for noise levels!
MoreTable of Contents:
Introduction: The Power of GamesIcon KeyLet the Games Begin! (101 games in alpha order)Appendix: Who’s FirstAppendix: Tips for Making GamesIndex/Cross ReferenceSkill IndexAbout the Authors
More