Programming in Haskell
 
A termék adatai:

ISBN13:9781316626221
ISBN10:1316626229
Kötéstípus:Puhakötés
Terjedelem:318 oldal
Méret:246x174x17 mm
Súly:560 g
Nyelv:angol
Illusztrációk: 1 b/w illus. 120 exercises
300
Témakör:

Programming in Haskell

 
Kiadás sorszáma: 2, Revised
Kiadó: Cambridge University Press
Megjelenés dátuma:
 
Normál ár:

Kiadói listaár:
GBP 33.99
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16 417 Ft (15 635 Ft + 5% áfa)
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14 775 (14 072 Ft + 5% áfa )
Kedvezmény(ek): 10% (kb. 1 642 Ft)
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  példányt

 
Rövid leírás:

This extensively updated and expanded version of the best-selling first edition now covers recent and more advanced features of Haskell.

Hosszú leírás:
Haskell is a purely functional language that allows programmers to rapidly develop clear, concise, and correct software. The language has grown in popularity in recent years, both in teaching and in industry. This book is based on the author's experience of teaching Haskell for more than twenty years. All concepts are explained from first principles and no programming experience is required, making this book accessible to a broad spectrum of readers. While Part I focuses on basic concepts, Part II introduces the reader to more advanced topics. This new edition has been extensively updated and expanded to include recent and more advanced features of Haskell, new examples and exercises, selected solutions, and freely downloadable lecture slides and example code. The presentation is clean and simple, while also being fully compliant with the latest version of the language, including recent changes concerning applicative, monadic, foldable, and traversable types.

'The skills you acquire by studying this book will make you a much better programmer no matter what language you use to actually program in.' Erik Meijer, Facebook, from the Foreword
Tartalomjegyzék:
Foreword; Preface; Part I. Basic Concepts: 1. Introduction; 2. First steps; 3. Types and classes; 4. Defining functions; 5. List comprehensions; 6. Recursive functions; 7. Higher-order functions; 8. Declaring types and classes; 9. The countdown problem; Part II. Going Further: 10. Interactive programming; 11. Unbeatable tic-tac-toe; 12. Monads and more; 13. Monadic parsing; 14. Foldables and friends; 15. Lazy evaluation; 16. Reasoning about programs; 17. Calculating compilers; Appendix A. Selected solutions; Appendix B. Standard prelude; Bibliography; Index.