Practical Archaeogaming

 
Kiadás sorszáma: 1
Kiadó: Berghahn Books
Megjelenés dátuma:
Kötetek száma: Print PDF
 
Normál ár:

Kiadói listaár:
GBP 110.00
Becsült forint ár:
53 130 Ft (50 600 Ft + 5% áfa)
Miért becsült?
 
Beszerezhetőség:

Még nem jelent meg, de rendelhető. A megjelenéstől számított néhány héten belül megérkezik.
 
  példányt

 
 
 
 
A termék adatai:

ISBN13:9781805395331
ISBN10:1805395335
Kötéstípus:Keménykötés
Terjedelem:250 oldal
Méret:228x152 mm
Nyelv:angol
700
Témakör:
Hosszú leírás:


As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games, the author focuses on the practical and applied side of the discipline, collecting recent digital fieldwork together in one place for the first time to share new methods in treating interactive digital built environments as sites for archaeological investigation. Fully executed examples of practical and applied archaeogaming include the necessity of a rapid archaeology of digital built environments, the creation of a Harris matrix for software stratigraphy, the ethnographic work behind a human civilization trapped in an unstable digital landscape, how to conduct photogrammetry and GIS mapping in procedurally generated space, and how to transform digital artifacts into printed three-dimensional objects. Additionally, the results of the 2014 Atari excavation in Alamogordo, New Mexico are summarized for the first time.




"?it really fleshes out what ?archaeogaming? looks like in its multiple and varied incarnations. In that respect, it dovetails well with the author?s previous book Archaeogaming which was more prescriptive about what archaeogaming could or should be. In that respect, it?s rare and interesting (and valuable!) to see a field get defined and then realized, and (with certain caveats) I could see the two volumes packing a one-two punch employed in classrooms or in graduate programs, providing focus and direction for aspiring archaeologists interested in this open field somewhere between digital archaeology and media archaeology.? ? Shawn Graham, Carleton University

Tartalomjegyzék:


List of Illustrations

List of Tables



Introduction



Chapter 1. Archaeogaming: The State of the Field in 2023

Chapter 2. Rapid Archaeology of Human Constructions within Interactive Digital Built Environments

Chapter 3. Adapting the Harris Matrix for Software Stratigraphy

Chapter 4. Archaeology of Abandoned Human Settlements in No Man?s Sky: A New Approach to Recording and Preserving User-Generated Content in Digital Games

Chapter 5. Photogrammetry and GIS in Human-Occupied Digital Landscapes (with Sara Zaia)

Chapter 6. Photogrammetry and 3D Printing of 2D Digital Artifacts

Chapter 7. Report on the Recovered ?Atari Burial Ground? Material, Condition, and Post-Excavation Dispersal



Conclusion



Bibliography

Index