• Kapcsolat

  • Hírlevél

  • Rólunk

  • Szállítási lehetőségek

  • Hírek

  • 0
    Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning

    Gamification for Innovators and Entrepreneurs by Breuer, Henning; Bessant, John; Gudiksen, Sune;

    Using Games to Drive Innovation and Facilitate Learning

      • 5% KEDVEZMÉNY?

      • A kedvezmény csak az 'Értesítés a kedvenc témákról' hírlevelünk címzettjeinek rendeléseire érvényes.
      • Kiadói listaár EUR 34.95
      • Az ár azért becsült, mert a rendelés pillanatában nem lehet pontosan tudni, hogy a beérkezéskor milyen lesz a forint árfolyama az adott termék eredeti devizájához képest. Ha a forint romlana, kissé többet, ha javulna, kissé kevesebbet kell majd fizetnie.

        14 825 Ft (14 119 Ft + 5% áfa)
      • Kedvezmény(ek) 5% (cc. 741 Ft off)
      • Discounted price 14 084 Ft (13 413 Ft + 5% áfa)

    Beszerezhetőség

    Megrendelésre a kiadó utánnyomja a könyvet. Rendelhető, de a szokásosnál kicsit lassabban érkezik meg.

    Why don't you give exact delivery time?

    A beszerzés időigényét az eddigi tapasztalatokra alapozva adjuk meg. Azért becsült, mert a terméket külföldről hozzuk be, így a kiadó kiszolgálásának pillanatnyi gyorsaságától is függ. A megadottnál gyorsabb és lassabb szállítás is elképzelhető, de mindent megteszünk, hogy Ön a lehető leghamarabb jusson hozzá a termékhez.

    A termék adatai:

    • Kiadás sorszáma 1
    • Kiadó De Gruyter
    • Megjelenés dátuma 2022. október 3.
    • Kötetek száma Großformatiges Paperback. Klappenbroschur

    • ISBN 9783110725544
    • Kötéstípus Puhakötés
    • Terjedelem219 oldal
    • Méret 240x170 mm
    • Súly 387 g
    • Nyelv angol
    • Illusztrációk 35 Illustrations, color; 5 Tables, black & white
    • 451

    Kategóriák

    Hosszú leírás:

    Runner-up Best Book Award EURAM 2023

    Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today ? games that are explicitly designed and can be iteratively improved to engage stakeholders, facilitate experimentation and actually drive innovation.

    What makes gamification a superpower is its use of powerful methods and techniques from diverse disciplines and traditions ? like futures studies, user experience, agile management, design thinking or business design ? in a new, action-oriented and engaging framework. Each game world is a safe, playful space, where groups are free to experiment in innovative and inclusive forms of collaboration.

    Gamification for Innovators and Entrepreneurs builds on insights and knowledge from over 150 leading experts in the field. It provides a rich collection of materials for innovators, entrepreneurs and game designers that allows you to dive deep into innovation and entrepreneurship, into games and gamification. You can build on 36 gamification design patterns ? like dilemma solving, experiential learning, innovation markets and storytelling ? and use a game design canvas to create your own innovation games. Or you can customize some of the 70+ games featured in the book that are already in use by innovators, entrepreneurs and professional trainers. Additional resources are provided for teachers and game facilitators.

    The superpower of gamification does not yield simplistic solutions ? but the resources from Gamification for Innovators and Entrepreneurs will provide you with the means and the confidence to tackle some of the great challenges we are all facing today.

    • An easily accessible and comprehensive overview on gamification and games in the context of innovation and entrepreneurship
    • Draws on several collaborative research projects involving partners such as Lego, Deutsche Telekom, Lufthansa Systems, 3M, Danske Bank, and Nokia Systems.
    • Extensive experience of the authors in the facilitation of games, their role as an enabler of learning and their potential to facilitate transformation.
    • 36 reusable gamification design patterns, a five-step process and a game design canvas to create one?s own innovation games
    • Summaries and references of more than 70+ customizable games that are already in use by innovators, entrepreneurs and professional trainers
    • Educational materials for teachers, trainers and game facilitators

    Több
    Mostanában megtekintett
    previous
    A Fox, a Pig, and a Dig

    A Fox, a Pig, and a Dig

    Fenske, Jonathan

    5 046 Ft

    Sustainable Urban Development in the European Arctic

    Sustainable Urban Development in the European Arctic

    Wehrmann, Dorothea; Łuszczuk, Michał; Radzik-Maruszak, Katarzyna;

    73 384 Ft

    next