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  • Wargames: From Gladiators to Gigabytes

    Wargames by Creveld, Martin van;

    From Gladiators to Gigabytes

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 24.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        12 146 Ft (11 568 Ft + 5% VAT)
      • Discount 20% (cc. 2 429 Ft off)
      • Discounted price 9 717 Ft (9 254 Ft + 5% VAT)

    12 146 Ft

    db

    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Short description:

    Explores the history and development of wargames, and how they relate to real war and society in general.

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    Long description:

    Where did wargames come from? Who participated in them, and why? How is their development related to changes in real-life warfare? Which aspects of war did they capture, which ones did they leave out, how, and why? What do they tell us about the conduct of war in the times and places where they were played? How useful are they in training and preparation for war? Why are some so much more popular than others, and how do men and women differ in their interest? Starting with the combat of David versus Goliath, passing through the gladiatorial games, tournaments, trials by battle, duels, and board games such as chess, all the way to the latest simulations and computer games, this unique book traces the subject in all its splendid richness. As it does so, it provides new and occasionally surprising insights into human nature.

    'No other historian could bring us this marvellous history of wargaming and its relationship to the larger strategic and societal trends that are the critical context for the impact these games have had.' Paul Bracken, Yale University, and author of The Second Nuclear Age

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    Table of Contents:

    Introduction; 1. On animals and men; 2. Games and gladiators; 3. Trials by combat, tournaments, and duels; 4. Battles, campaigns, wars, and politics; 5. From bloody games to bloodless wars; 6. Enter the computer; 7. The females of the species; 8. Conclusions: the mirrors and the mirrored.

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