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  • Up and Running with AutoCAD 2011: 2D and 3D Drawing and Modeling

    Up and Running with AutoCAD 2011 by Gindis, Elliot J.;

    2D and 3D Drawing and Modeling

      • GET 10% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 68.95
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        28 597 Ft (27 235 Ft + 5% VAT)
      • Discount 10% (cc. 2 860 Ft off)
      • Discounted price 25 737 Ft (24 512 Ft + 5% VAT)

    28 597 Ft

    Availability

    Out of print

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Elsevier Science
    • Date of Publication 22 September 2010

    • ISBN 9780123757173
    • Binding Paperback
    • No. of pages708 pages
    • Size 276x215 mm
    • Weight 1600 g
    • Language English
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    Long description:

    Up and Running with AutoCAD 2011: 2D and 3D Drawing and Modeling provides an introduction to the fundamental concepts of AutoCAD. These concepts have been distilled down to basic, easy to understand explanations for the benefit of beginner students. Each chapter explains the new concept or command and why it is important. Readers are given the chance to apply just-learned knowledge to a real-life exercise, drawing, or model. They can also test their knowledge with end-of-chapter quizzes and drawing exercises.

    The book is organized into three parts: Level 1, Level 2, and Level 3. Level 1 offers a wide breadth of knowledge on many topics. Its chapters comprise the complete essential knowledge set of an intermediate user. Students can then work on, if not necessarily set up and manage, moderate to complex drawings. Level 2 is meant for advanced users who are CAD managers, full-time AutoCAD draftspersons, architects, or self-employed and must do everything themselves. The goal here is depth, and several features not deemed critically important in Level 1 are revisited to explore additional advanced options. Also introduced are advanced topics necessary to set up and manage complex drawings. Level 3 is all about 3D. Solid knowledge of the previous two levels is highly recommended before starting these chapters. The 3D material covers all aspects of AutoCAD solid modeling, including lights and rendering.

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    Table of Contents:

    Part One Beginner to Intermediate

    Chapter One AutoCAD Fundamentals 1

    Chapter Two AutoCAD Fundamentals 2

    Chapter Three Layers, Colors, Linetypes and Properties

    Chapter Four DText, MText, Style and Editing

    Chapter Five Bhatch

    Chapter Six Dimensions

    Chapter Seven Blocks and Wblocks

    Chapter Eight Polar and Rectangular Arrays, Polygon and Circle/TTR

    Chapter Nine Isometric

    Chapter Ten Basic Printing and Output

    Part II Intermediate to Advanced

    Chapter Eleven Advanced Linework

    Chapter Twelve Advanced Layers

    Chapter Thirteen Advanced Dimensions

    Chapter Fourteen Options, Shortcuts, CUI, Design Center & Exp. Tools

    Chapter Fifteen Miscellaneous Topics

    Chapter Sixteen Importing and Exporting Data

    Chapter Seventeen External References

    Chapter Eighteen Paper Space

    Chapter Nineteen Attributes

    Chapter Twenty Advanced Output and Pen Settings

    Part III 3D

    Chapter Twenty One 3D Basics

    Chapter Twenty Two Primitives

    Chapter Twenty Three Object Manipulation

    Chapter Twenty Four Boolean Operations

    Chapter Twenty Five Advanced 3D Tools I

    Chapter Twenty Six Advanced 3D Tools II

    Chapter Twenty Seven Meshes and Surfaces

    Chapter Twenty Eight UCS, Vports, Text and Dims in 3D

    Chapter Twenty Nine Cameras, Walk and Fly

    Chapter Thirty Lighting and Rendering

    Appendices

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