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    The Rapid Prototyping Game

    The Rapid Prototyping Game by Smith, Matthew; Peterson, Andrew;

      • GET 10% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 22.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        11 635 Ft (11 081 Ft + 5% VAT)
      • Discount 10% (cc. 1 164 Ft off)
      • Discounted price 10 472 Ft (9 973 Ft + 5% VAT)

    11 635 Ft

    db

    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher CRC Press
    • Date of Publication 27 April 2021
    • Number of Volumes Flash cards

    • ISBN 9780367639396
    • Binding Other published material
    • No. of pages120 pages
    • Size 127x63 mm
    • Weight 234 g
    • Language English
    • Illustrations 120 Illustrations, color
    • 207

    Categories

    Short description:

    The Rapid Prototyping Game is designed to give players a formal structure for game creation. Using randomized Goals, Turn Orders, Themes, and Mechanics, players will design a new game. After the game is playable, players must react to an external iteration at least once, and then reflect on the entire process.

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    Long description:

    The Rapid Prototyping Game provides a "systems design" vehicle where players can group basic game elements into manageable categories.  They then define and isolate specific elements so they can analyze how they interact with each other in a game they develop. Through gameplay, players are able to critically identify how adding, subtracting, or combining game elements can create dynamic changes in a game.??


    The Rapid Prototyping Game will appeal to experienced game designers who are stuck in a rut, beginning game designers who need to learn how systems design and the iterative process works, and also to the educator who wants to introduce a "hands on approach" to the classroom.

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    Table of Contents:

    Iteration


    Mechanics


    Reflection


     Turn Order


     

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