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    The Language of Comics

    The Language of Comics by Saraceni, Mario;

    Series: Intertext;

      • GET 10% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 145.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        73 384 Ft (69 890 Ft + 5% VAT)
      • Discount 10% (cc. 7 338 Ft off)
      • Discounted price 66 046 Ft (62 901 Ft + 5% VAT)

    73 384 Ft

    db

    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Short description:

    The Language of Comics provides a history of comics from the end of the nineteenth century to the present and explores the 'semiotics of comics'.

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    Long description:

    The Intertext series has been specifically designed to meet the needs of contemporary English Language Studies. Working with Texts: A Core Introduction to Language Analysis (second edition, 2001) is the foundation text, which is complemented by a range of 'satellite' titles. These provide students with hands-on practical experience of textual analysis through special topics, and can be used individually or in conjunction with Working with Texts.
    The Language of Comics:



    • highly illustrated with large number of real comic strips

    • provides a history of comics from the end of the nineteenth century to the present

    • explores the 'semiotics of comics', from the interaction between the verbal and the visual and how texts interrelate to the way speech and thought are reported in narrative and point of view

    • makes the case for comics as multi-modal texts and considers future developments in the genre

    • is user friendly and accessible, and provides a full glossary.


    'Its innovative approach and accessibility are some of its great assets. More importantly, the beauty of comics is never lost in the book's serious examination of comics. I am confident that the book will be an informative and pleasurable read to many readers across a number of disciplines.' ? Discourse & Society

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    Table of Contents:

    Unit one: What are comics? Historical overview; How comic are comics? The components of comics; The panel; The gutter; The balloon; The caption; Unit two: Words and pictures; The blend between words and pictures; Semiotics and the idea of the sign; Looking at words; The visual aspect of words in comics; Reading pictures; Pictures in comics; The collaboration between words and pictures; Unit three: Between the panels; Cartoons, comics and language; Cohesion; Repetition; Coherence; Semantic field; Inference: bridging the gaps; Summary 56 Unit four: The voices of comics; Fictional voices: can you hear them? Who?s speaking? Thought presentation: reading the characters? minds; Voices in comics; Thought balloons; Unit five: The eyes of comics; What does ?point of view? mean? Deictics; Unit six: Comics and computers; Comics in computers? Cartoons on your desktop? Words and comics; Artists with mice.

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