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    The Cambridge Companion to Video Game Music

    The Cambridge Companion to Video Game Music by Fritsch, Melanie; Summers, Tim;

    Series: Cambridge Companions to Music;

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      • Publisher's listprice GBP 26.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

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    13 659 Ft

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    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Cambridge University Press
    • Date of Publication 29 April 2021

    • ISBN 9781108460897
    • Binding Paperback
    • No. of pages372 pages
    • Size 170x245x25 mm
    • Weight 810 g
    • Language English
    • 208

    Categories

    Short description:

    A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.

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    Long description:

    Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of video game music by a diverse group of scholars and industry professionals. The chapters and summaries consolidate existing knowledge and present tools for readers to engage with the music in new ways. Many popular games are analysed, including&&&160;Super Mario Galaxy,&&&160;Bastion,&&&160;The Last of Us, Kentucky Route Zero&&&160;and the&&&160;Katamari,&&&160;Gran Turismo&&&160;and&&&160;Tales&&&160;series. Topics include chiptunes, compositional processes, localization, history and game music concerts. The book also engages with other disciplines such as psychology, music analysis, business strategy and critical theory, and will prove an equally valuable resource for readers active in the industry, composers or designers, and music students and scholars.

    'The work as a whole is useful for both game researchers and game designers; individual essays focus on such topics as intellectual property, music theory, the history of technology since the 1970s, identity and representation in video games, and the affective and physiological effects of music beyond this specific field ... Recommended.' W. McNelis, Choice Connect

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    Table of Contents:

    Foreword: The collaborative art of game music Lydia Andrew; Introduction Melanie Fritsch and Tim Summers; Part I. Chiptunes: 1. Before red book: early video game music and technology James Newman; 2. Chiptune, ownership and the digital underground Kenneth B. McAlpine; 3. Waveform wizard - an interview with Junko Ozawa, trans Lyman Gamberton; Part II. Creating and Programming Game Music: 4. Building relationships: the process of creating game music Guy Michelmore; 5. The inherent conflicts of musical interactivity in video games Richard Stevens; 6. The triple lock of synchronization K. J. Donnelly; 7. 'Less music, now!' - new contextual approaches to video game soundtracks Rob Bridgett; 8. Composing for independent games: the music of kentucky route zero Ben Babbitt; Part III. Analytical Approaches: 9. Music games Michael Austin; 10. Autoethnography, phenomenology and hermeneutics Michiel Kamp; 11. Interacting with soundscapes: music, sound effects, and dialogue in video games Elizabeth Medina-Gray; 12. Analytical traditions and game music: super mario galaxy as a case study Steven Reale; 13. Semiotics in game music Iain Hart; 14. Game - music - performance. Introducing a ludomusicological theory and framework Melanie Fritsch; Part IV. Realities, Perception and Psychology: 15. A step back from reality: sound and presence in computer games and other worlds Mark Grimshaw-Aagaard; 16. Audio and the experience of gaming: a cognitive-emotional approach to video game sound Dana Plank; 17. Physiological responses and game music Duncan Williams; Part V. Game Music, Contexts and Identities: 18. Game music and identity Chris Tonelli; 19. Game music and history James Cook; 20. Open worlds: globalization, localization, and video game music William Gibbons; 21. Female credit: excavating recognition for the capcom sound team Hillegonda C. Rietveld and Andrew Lemon; Part VI. Beyond the Game: 22. Pop music, economics and marketing Andra Iv&&&259;nescu; 23. Game music beyond the games Ryan Thompson; 24. Producing game music concerts Thomas B&&&246;cker.

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    The Cambridge Companion to Video Game Music

    The Cambridge Companion to Video Game Music

    Fritsch, Melanie; Summers, Tim; (ed.)

    13 659 HUF

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