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  • The Big Book of Six Sigma Training Games: Proven Ways to Teach Basic DMAIC Principles and Quality Improvement Tools: Creative Ways to Teach Basic DMAIC Principles and Quality Improvement Tools

    The Big Book of Six Sigma Training Games: Proven Ways to Teach Basic DMAIC Principles and Quality Improvement Tools by Chen, Chris; Roth, Hadley;

    Creative Ways to Teach Basic DMAIC Principles and Quality Improvement Tools

    Series: Big Book Series;

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    Product details:

    • Publisher McGraw Hill
    • Date of Publication 16 January 2005

    • ISBN 9780071443852
    • Binding Paperback
    • No. of pages256 pages
    • Size 233x185x16 mm
    • Weight 444 g
    • Language English
    • 0

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    Short description:

    The quickest, easiest and most enjoyable way to get employees on track with Six Sigma concepts and tools

    Each year Six Sigma methods save companies like Motorola, GE, Sony, and Microsoft billions that would have been lost to inefficiency in business processes. But learning Six Sigma methods can be a confusing experience, especially for people without a technical background. In this book, experienced Six Sigma trainer Chris Chen and Six Sigma Master Black Belt Hadley Roth take a proven, innovative approach to getting people from all experiential levels quickly up and running with basic Six Sigma concepts and tools.

    The latest in the hugely popular Big Book of Games series, The Big Book of Six Sigma Training Games features 50 games, exercises and activities that provide an enjoyable, non-intimidating way to:

    • Acquaint employees with Six Sigma--what it is, where it came from and what it can do for them and their companies
    • Teach Six Sigma roles and organization
    • Familiarize teams with DMAIC, as well as Failure Mode Effects Analysis, Pareto charts and other key improvement tools
    • Gear teams up for success
    • Help them identify problems in business processes and generate innovative solutions

    All of the activities can be performed using common, everyday materials--such as playing cards, water, and paper clips--and each provides a thorough and enjoyable Six Sigma learning experience.

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    Long description:

    An effective and engaging way employees can learn Six Sigma and put its concepts into play

    Part of the popular Big Book of Games series, which capitalizes on the proven effective method for workplace training, this first book of training games for Six Sigma ensures that employees will better retain Six Sigma's complex topics.

    This invaluable tool offers 50 experiential activities that teach the core improvement approach of Six Sigma, called DMAIC (Define, Measure, Analyze, Improve, Control), as well as many of the popular statistical improvement tools, including Pareto charts and Failure Mode Effects Analysis (FMEA).

    An effective and engaging way employees can learn Six Sigma and put its concepts into play

    Part of the popular Big Book of Games series, which capitalizes on the proven effective method for workplace training, this first book of training games for Six Sigma ensures that employees will better retain Six Sigma's complex topics.

    This invaluable tool offers 50 experiential activities that teach the core improvement approach of Six Sigma, called DMAIC (Define, Measure, Analyze, Improve, Control), as well as many of the popular statistical improvement tools, including Pareto charts and Failure Mode Effects Analysis (FMEA).

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    Table of Contents:

    Introduction
    Chapter 1 Why Six Sigma? Process Improvement Basics
    What Is a Process? Process Simulations
    Exercise 1-1 Scrambled Letters (A Process Overview)
    What Is a Product? Value Propositions
    Exercise 1-2 Group Bid (Customer Value)
    Exercise 1-3 Vacation Planning (Exploring Value Propositions)
    What Is a Quality Product? Focusing on Customer Needs
    Exercise 1-4 Customer Landscapes at Affordable Prices (Identifying the Process)
    Why Is Each Product Slightly Different? Demonstrating Process Variation
    Exercise 1-5 Eyedropper (Examining Process Variation)
    Chapter 2 Who’s on First? Roles and Organization
    Team Roles
    Exercise 2-1 Give–Get (Six Sigma Roles and Expectations)
    Exercise 2-2 Lights, Camera, Action (Dealing with Difficult Situations)
    Leadership
    Exercise 2-3 Team Poker (Leadership and Decision Making)
    Exercise 2-4 Historical Leaders (Urgency, Vision, and Message)
    Facilitation and Mentoring
    Exercise 2-5 Meeting Facilitation (Role Play)
    Exercise 2-6 10 Things I Do for Fun (Team Icebreaker)
    Chapter 3 What Is Our Quest? The Define Phase
    What Hurts? Formulating Problem and Goal Statements
    Exercise 3-1 Doctor, Doctor (Stating the Problem and Goal)
    Why Do We Need to “Get Better”? Stating the Business Case for Change
    Exercise 3-2 Precision Delivery Inc. (Stating the Business Case for Improvement)
    Where Will We Improve? Project Scope
    Exercise 3-3 Break It Down (Individual Process Map)
    Exercise 3-4 World Hunger (Creating Scope Statements)
    What Would Be Better? Translating Customer Needs
    Exercise 3-5 Dream Car (Finding CTQ Measures)
    Chapter 4 How Is the Current Process Performing? The Measure Phase
    What Should We Measure? Asking Questions and Testing Theories
    Exercise 4-1 Unscrambling the Federal Reserve (Collecting and Organizing Data)
    Exercise 4-2 Who’s Here? (Collecting and Displaying Data)
    Do We Need to Measure Everything? Working with Samples
    Exercise 4-3 Precision Delivery Inc. (Data Collection and Sampling)
    Are We Speaking the Same Language? Operational Definitions
    Exercise 4-4 Super-Fine Peanuts (Applying Operational Definitions)
    Are the Measurements Reliable? Verifying Measurement Systems
    Exercise 4-5 Object of the Game (Assessing the Measurement System)
    How Good Is My Product? Measuring Process Sigma
    Exercise 4-6 Scrambled Letters (Measuring Process Sigma)
    Chapter 5 What Are the “Deep Dive” Causes of a Problem? The Analyze Phase
    What Might Cause the Problem? Developing Theories
    Exercise 5-1 Scrambled Letters (Developing Theories)
    How Does the Process Work? Process Mapping
    Exercise 5-2 Custom Landscapes at Affordable Prices (Process Analysis)
    How Do We Verify Causes? Putting Data to Work
    Exercise 5-3 Precision Delivery Inc. (Data Analysis)
    Exercise 5-4 Precision Delivery Inc. (Design of Experiment)
    Chapter 6 What Will We Change? The Improve Phase
    How Do We Find Ideas? Brainstorming
    Exercise 6-1 Zoo Juggle (Brainstorming to Improve a Process)
    How Do We Move from impractical to ingenious? Generating Creative Solutions
    Exercise 6-2 Creative Juicer (Generating Creative Solutions)
    How Do We Work Out The Kinks? Piloting and Assessing Risk
    Exercise 6-3 Well, Well, Well (Data Collection, Piloting, and Risk Assessment)
    How Do We Put Solutions in place? Implementation Planning
    Exercise 6-4 Cube Puzzle (Implementation Planning)
    Chapter 7 Are We There Yet? The Control Phase
    How Do We Maintain the benefits of change? Documenting and Standardizing
    Exercise 7-1 Break It Down (Individual Process Documentation)
    Exercise 7-2 Snowflake (Group Process Documentation)
    How Do We Measure Progress? Keeping Score with Process Metrics
    Exercise 7-3 Scrambled Letters (Tracking Performance)
    Exercise 7-4 Precision Delivery Inc. (Scoring the Goal)
    Chapter 8 Will There Be a Change Reaction? Dealing with Resistance
    Exercise 8-1 Changing Seats (Resistance to Change)
    Exercise 8-2 Personal Appearance Change Challenge (Understanding Resistance to Change)
    Exercise 8-3 Change Champion (Getting “Buy-In” to Change)
    Exercise 8-4 Paper Animals (Reactions to Change)
    Exercise 8-5 Island Dance (Managing the Fear of Change)
    Chapter 9 Is Our Team Geared for Success? Team Behaviors
    Exercise 9-1 Clue (Team versus Individual Goals)
    Exercise 9-2 Balloon Sculpture (Defining Goals with Ambiguous Metrics)
    Exercise 9-3 Four Suits, Five Hands (Exploring Team Behaviors)
    Exercise 9-4 I Want to Drive (Setting Common Expectations)
    Chapter 10 How Do We Stay On Track? Project Management
    Exercise 10-1 Camel by Committee (Integrating Project Teams)
    Exercise 10-2 Domino Designs (Building an Effective Project Team)
    Exercise 10-3 Team Theatre (Effective Teamwork)
    Exercise 10-4 Draw It (Communicating Effectively)
    Index

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