• Contact

  • Newsletter

  • About us

  • Delivery options

  • Prospero Book Market Podcast

  • The Big Book of Humorous Training Games

    The Big Book of Humorous Training Games by Tamblyn, Doni; Weiss, Sharyn;

    Series: Big Book Series;

      • GET 10% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 25.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        11 734 Ft (11 175 Ft + 5% VAT)
      • Discount 10% (cc. 1 173 Ft off)
      • Discounted price 10 560 Ft (10 058 Ft + 5% VAT)

    11 734 Ft

    db

    Availability

    printed on demand

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher McGraw Hill
    • Date of Publication 16 July 2000

    • ISBN 9780071357807
    • Binding Paperback
    • No. of pages279 pages
    • Size 233x185x16 mm
    • Weight 530 g
    • Language English
    • 0

    Categories

    Short description:

    The latest mind-brain research confirms something every trainer has long suspected: that people think and learn better when the process is fun. The Big Book of Humorous Training Games features 50 unique experiential training activities that create memorable learning on topics ranging from management skills, change, and emotional intelligence to dealing with difficult people.

    This easy-to-read manual gives step-by-step directions that will help new and veteran trainers infuse their workshops with humor, fun and creativity. Each chapter in the book offers fie games to teach a popular, business-related topic. You get:

    • Theoretical background on the topic
    • A suggested amusing introduction for each activity
    • Step-by-step directions
    • Reproducible handouts
    • Recommended debriefing questions

    The book is peppered throughout with comic delivery tips to enhance your comfort with the material.

    The Big Book of Humorous Training Games will help you to tap into your natural ability to use humor. Find out how to hold your learners' attention, and design training sessions that will drive home the essential skills they need.

    More

    Long description:

    The latest mind-brain research confirms something every trainer has long suspected: that people think and learn better when the process is fun. The Big Book of Humorous Training Games features 50 unique experiential training activities that create memorable learning on topics ranging from management skills, change, and emotional intelligence to dealing with difficult people.

    This easy-to-read manual gives step-by-step directions that will help new and veteran trainers infuse their workshops with humor, fun and creativity. Each chapter in the book offers fie games to teach a popular, business-related topic. You get:

    • Theoretical background on the topic
    • A suggested amusing introduction for each activity
    • Step-by-step directions
    • Reproducible handouts
    • Recommended debriefing questions

    The book is peppered throughout with comic delivery tips to enhance your comfort with the material.

    The Big Book of Humorous Training Games will help you to tap into your natural ability to use humor. Find out how to hold your learners' attention, and design training sessions that will drive home the essential skills they need.

    More

    Table of Contents:

    Chapter 1. Five Games to Make You a Naturally Funny Trainer.

    Chapter 2. Five Games to Enhance Creative Thiking and Problem-Solving Skills.

    Chapter 3. Five Games to Create Intrinsically Motivating Managers.

    Chapter 4. Five Games to Construct Creative, Cooperative Teams.

    Chapter 5. Five Games to Help People Deal with Change.

    Chapter 6. Five Games to Develop Relaxed, Engaging Speakers.

    Chapter 7. Five Games to Increase Emotional Intelligence.

    Chapter 8. Five Games to Reduce Workplace Negativity.

    Chapter 9. Five Games to Help Employees Deal with Difficult People.

    Chapter 10. Five Games to Take the Fear Out of Assertiveness.

    More

    0