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  • The Age of Video Games: A Graphic History of Gaming from Pong to VR and Beyond

    The Age of Video Games by Zeid, Jean;

    A Graphic History of Gaming from Pong to VR and Beyond

      • GET 15% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 15.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        8 092 Ft (7 707 Ft + 5% VAT)
      • Discount 15% (cc. 1 214 Ft off)
      • Discounted price 6 878 Ft (6 551 Ft + 5% VAT)

    8 092 Ft

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    Availability

    Not yet published.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Andrews McMeel Publishing
    • Date of Publication 28 August 2025
    • Number of Volumes Trade Paperback

    • ISBN 9798881601539
    • Binding Paperback
    • No. of pages240 pages
    • Size 228x152x15 mm
    • Language English
    • 700

    Categories

    Short description:

    Press Start on an immersive&&&160;journey revealing&&&160;the pixels, polygons, and people that revolutionized entertainment forever. Join&&&160;journalist Jean Zeid, artist Émilie Rouge, and their console&&&160;pal Roby&&&160;to learn&&&160;how digital dreams built an&&&160;industry now worth hundreds of billions of dollars.

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    Long description:

    Press Start on an immersive&&&160;journey revealing&&&160;the pixels, polygons, and people that revolutionized entertainment forever. Join&&&160;journalist Jean Zeid, artist Émilie Rouge, and their console&&&160;pal Roby&&&160;to learn&&&160;how digital dreams built an&&&160;industry now worth hundreds of billions of dollars.&&&160;This engaging&&&160;and comprehensive graphic novel is a knowledge&&&160;power-up for hardcore gamers and curious noobs of all ages!

    Time travel to pivotal moments in video game history with a wistful millennial Jean Zeid, extremely online zoomer,&&&160;Émilie Rouge, and their robot sidekick Roby in a lively, action-packed conversation all generations of gamers will enjoy.&&&160;Émilie&&&39;s massive portal cannon takes the team from era-to-era, lab-to-lab, revealing the real people, inventions, and breakthroughs in gaming. Go right with them as they&&&160;clear levels in 8-bit sidescrollers, combat games, simulators, multi-player RPGs, and more --- but watch your step!&&&160;Includes a full index and acknowledgements.

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