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    Story Mode: The Creative Writer's Guide to Narrative Video Game Design

    Story Mode by Case, Julialicia; Freeze, Eric; Pane, Salvatore;

    The Creative Writer's Guide to Narrative Video Game Design

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 60.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        30 366 Ft (28 920 Ft + 5% VAT)
      • Discount 20% (cc. 6 073 Ft off)
      • Discounted price 24 293 Ft (23 136 Ft + 5% VAT)

    30 366 Ft

    db

    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Long description:

    A 2024 Choice Outstanding Academic Title

    Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word.

    Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers:

    - Contextual and introductory chapters exploring the history and variety of various game genres.

    - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing.

    - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer.

    - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker.

    Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.

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    Table of Contents:

    Chapter I: Game Writing is for Everyone: A Manifesto
    Chapter II: Context and Foundations

    Part I: Creative Writing for Games

    Chapter III: Character and Conflict
    Chapter IV: Story, Plot, and Interactivity
    Chapter V: Setting and Worldbuilding
    Chapter VI: Dialogue

    Part II: Game Design for Creative Writing

    Chapter VII: Demystifying Genres
    Chapter VIII: Game Design and the Creative Writer
    Chapter IX: Approaches to Game Construction
    Chapter X: Representation and Inclusion
    Chapter XI: Designing Games for Empathy and Change
    Part III: Practical Tools and Approaches
    Chapter XII: Tool Suites and the Game Industry
    Chapter XIII: Peer Workshops and Collaborative Writing
    Index

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