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  • States of Immersion Across Media: Bodies, Techniques, Practices

    States of Immersion Across Media by Therrien, Carl; Bédard, Philippe; Thain, Alanna; Bédard, Philippe; Thain, Alanna; Therrien, Carl;

    Bodies, Techniques, Practices

    Series: Cinema and Technology; 5;

      • Publisher's listprice GBP 161.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        81 482 Ft (77 602 Ft + 5% VAT)

    81 482 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Amsterdam University Press
    • Date of Publication 22 April 2025

    • ISBN 9789048558766
    • Binding Hardback
    • No. of pages534 pages
    • Size 234x156 mm
    • Weight 940 g
    • Language English
    • Illustrations 47 Illustrations, black & white; 5 Illustrations, color
    • 689

    Categories

    Long description:

    Immersion across media opens our perception to altered states of consciousness. Far from disconnecting us from our surroundings, these experiences reframe how we connect to the world and to others. In this age of technological acceleration, myriad new media forms redefine our immersive habits and patterns of gratification. States of Immersion Across Media invites readers to slow down and reflect on immersive practices, both new and old, their impact on our bodies, the affective attunements they evoke, the disruptions they afford, and the creative encounters they generate.

    "In a much-needed critical examination of immersion, a key concept of media theory, this remarkable volume examines its manifestation in a variety of media?VR technology, computer games, film, participatory theater, and narrative fiction?discusses it from a phenomenological point of view, interviews content creators pursuing the experience, and interrogates the future of VR as an artistic and ludic medium."
    -- Marie-Laure Ryan, Independent literary scholar and critic

    "Running the gamut from virtual reality to film and game studies, theater to philosophy, this collection demonstrates the myriad ways the idea of immersion continues to inspire discussion and debate. Anyone interested in recent work on the concept, particularly in the Canadian context, need look no further."
    -- Paul Roquet, Massachusetts Institute of Technology

    ?This unique collection explores the concept of immersion from a variety of historical and critical perspectives. A key contribution to media studies, it is also a must-read for all those who wish to appreciate the cultural significance of VR and other new technologies of immersion.?
    -- Jay David Bolter, Georgia Institute of Technology

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    Table of Contents:

    Table of Contents
    Acknowledgements
    Introduction: Carl Therrien, Philippe Bédard, and Alanna Thain
    Section 1: Altered States
    1. Immersive Situativity: Perspectives on Being In/Out of Sync, Tom Poljan.ek and Laura Katharina Mücke
    2. Douglas Trumbull and the Technological Aesthetic of Brainstorm: Charles R. Acland
    3. Dual Cognitive Approach, Eugene Kukshinov
    4. Emotional and Immersive Experiences in Films and Games: Looking into the Perceptual Model and Striving for a Motivational Theory, Maxime Deslongchamps-Gagnon
    5. Interaction and Immersion Logics in Encounters: Coalescence of Bodies in a Liquid Space, Claire Chatelet and Mathieu Pradat
    6. Facing Oneself: Out-of-Body Experience, Immersion, and the Remediation of Cinema through Virtual Reality, Pietro Conte
    7. The Time it Takes to Tend Virtual Succulents: ImmersingOneself in a Playthrough of Viridi, Gabriel Tremblay-Gaudette
    Section 2: Finding New Frames
    8. The Many Births of Virtual Reality, Philippe Bédard
    9. Seeing by Automobility: Protoautomobility, Immersion, the Traveller-Spectator, and the Phantom Ride, 1897?1912, Michael J. T. Stock
    10. From Participation to Immersion: Promotional Tactics around Tricked and Dynamic Seats in the Film Theatre, Aude Weber-Houde
    11. Surface and Depth: The Picture Plane as a Site of Immersivity in the Digital Age, C. E. Harris
    12. ?Let?s Cross This Portal Together?: Immersion Mechanisms in VR Performances and Their Current Limitations, Ágnes Karolina Bakk
    13. Immersive Materiality and Television Production in The Dark Crystal: Age of Resistance (2019), Dan Leberg and Sabrina Sauer
    14. ?More Mbappé Than Me??: Soccer Video Games, Athletic Bodies, and the Performative Displacement, Daniele Iannucci
    Section 3: The Edge of Sense(s)
    15. Walter Benjamin on the Threshold of Immersion, Sonny Walbrou
    16. Correlations of Immersion and Authenticity in the Experience of Fencing in Hellish Quart and For Honor, Micha. Mochocki and Ignacy Nowicki
    17. New Heritage Ecologies: Embracing Entanglement and Complexity in Virtual Heritage Immersion, Elina Lex
    18. The Contribution of Narrative Puzzles to Player Challenge-Based Immersion: A Case Study of Abz?, Gabrielle Trépanier-Jobin and Mathilde Savoie
    19. The Opposite of Elsewhere: Home Video as Virtual Reality, Madison Brown
    20. Video Game Immersion as Bodily Atmospheric Attunement, Andrea Andiloro
    Section 4: Interviews
    21. Beyond Frontiers: An Interview with Félix Lajeunesse (Co-founder and Chief Creative Off icer, Felix & Paul Studios) Edited by Philippe Bédard
    22. Producing Intravene: An Experiment in Immersive Audio, Brenda Longfellow
    23. A Much-Needed Conversation with Women Working in VR, Edited and moderated by Caroline Klimek
    24. Espace & Présence: An Interview with Guillaume Perreault-Roy, Edited by Philippe Bédard
    25. The Ultimate Potential of Immersive Media: An Interview with Kent Bye (Host of the Voices of VR Podcast), Edited by Philippe Bédard
    26. An interview with Skawennati, Edited by Carl Therrien
    Indices

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