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  • Sketching User Experiences: The Workbook

    Sketching User Experiences: The Workbook by Greenberg, Saul; Carpendale, Sheelagh; Marquardt, Nicolai; Buxton, Bill;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 17.95
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        7 444 Ft (7 090 Ft + 5% VAT)
      • Discount 20% (cc. 1 489 Ft off)
      • Discounted price 5 956 Ft (5 672 Ft + 5% VAT)
      • Discount is valid until: 31 December 2025

    7 444 Ft

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    Availability

    Estimated delivery time: Expected time of arrival: end of January 2026.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Elsevier Science
    • Date of Publication 13 December 2011

    • ISBN 9780123819598
    • Binding Paperback
    • No. of pages272 pages
    • Size 276x216 mm
    • Weight 770 g
    • Language English
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    Long description:

    Sketching Working Experience: The Workbook provides information about the step-by-step process of the different sketching techniques. It offers methods called design thinking, as a way to think as a user, and sketching, a way to think as a designer. User-experience designers are designers who sketch based on their actions, interactions, and experiences. The book discusses the differences between the normal ways to sketch and sketching used by user-experience designers. It also describes some motivation on why a person should sketch and introduces the sketchbook. The book reviews the different sketching methods and the modules that contain a particular sketching method. It also explains how the sketching methods are used. Readers who are interested in learning, understanding, practicing, and teaching experience design, information design, interface design, and information architecture will find this book relevant.

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    Table of Contents:

      1 GETTING INTO THE MOOD

      2 SAMPLING THE REAL WORLD

      3 THE SINGLE IMAGE

      4 SNAPSHOTS OF TIME: THE VISUAL NARRATIVE

      5 ANIMATING THE USER EXPERIENCE

      6 INVOLVING OTHERS

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