Sketching in Human Computer Interaction

A Practical Guide to Sketching Theory and Application
 
Edition number: 1st ed. 2024
Publisher: Springer
Date of Publication:
Number of Volumes: 1 pieces, Book
 
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Short description:

Sketching is a universal activity that first appears when we play as children, but later, it is often overlooked as a useful skill in adult work ? yet it can bring multiple benefits to research and practice in multiple domains.

Specifically, Human Computer Interaction embraces interdisciplinary practices, and amongst those, sketching has proven to be a valuable addition to the skill set of researchers, practitioners, and educators in both academia and industry. Many individuals lack the confidence to take up pen and paper after years of non-practice, but it is possible to re-learn these lost skills, improve on them, and apply them in practical ways to all areas of work and research.



This book takes the reader on an active journey in sketching: from scribbles and playful interpretations to hands-on practical applications in storyboarding, and further, in examining qualitative analysis using sketching practice in HCI. Readers will learn a wide range of techniques and applied methods for utilizing sketching within the context of HCI, guided by the experienced authors, and join the larger community of those who employ (and enjoy) sketching in Human Computer Interaction.

Long description:

Sketching is a universal activity that first appears when we play as children, but later, it is often overlooked as a useful skill in adult work ? yet it can bring multiple benefits to research and practice in multiple domains.



Specifically, Human Computer Interaction embraces interdisciplinary practices, and amongst those, sketching has proven to be a valuable addition to the skill set of researchers, practitioners, and educators in both academia and industry. Many individuals lack the confidence to take up pen and paper after years of non-practice, but it is possible to re-learn these lost skills, improve on them, and apply them in practical ways to all areas of work and research.



This book takes the reader on an active journey in sketching: from scribbles and playful interpretations to hands-on practical applications in storyboarding, and further, in examining qualitative analysis using sketching practice in HCI. Readers will learn a wide range of techniques andapplied methods for utilizing sketching within the context of HCI, guided by the experienced authors, and join the larger community of those who employ (and enjoy) sketching in Human Computer Interaction.


Table of Contents:
Foreword.- Introduction.- The Humble Line.- Seeing the World in Icons.- Text, Connections and Colour,- People, Faces and Actions.- Exploring Visual Narratives.- Design, Fiction & Speculative Sketching.- Accessibility of Sketches.- Digital Sketching Techniques.- Remote Sketching.- Applying Sketching in Research & Practice.- Sketching with Other People.- The Future of Sketching.- Additional Resources and Community