Screenwriting for Virtual Reality - Dooley, Kath; Munt, Alex; (ed.) - Prospero Internet Bookshop

 
Product details:

ISBN13:9783031540998
ISBN10:3031540999
Binding:Hardback
No. of pages:318 pages
Size:210x148 mm
Language:English
Illustrations: 14 Illustrations, black & white; 21 Illustrations, color
657
Category:

Screenwriting for Virtual Reality

Story, Space and Experience
 
Edition number: 2024
Publisher: Palgrave Macmillan
Date of Publication:
Number of Volumes: 1 pieces, Book
 
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EUR 160.49
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  Piece(s)

 
Short description:

?Kath Dooley and Alex Munt?s book on Screenwriting for Virtual Reality: Story, Space and Experience is an invaluable tool to anyone working on storytelling in immersive space in general and VR in particular. It combines important theoretical insights with an impressive range of case studies which make it an essential companion to anyone seeking to understand what?s distinctive about work in this field or looking to embark on a project of their own.?

 

-          Adam Ganz, Head of Writers? Room, StoryFutures and Professor of Screenwriting, Royal Holloway University of London, UK

 

This book is focused on screenwriting and development for virtual reality (VR). It explores a diverse range of creative approaches to the writing and screen development of VR stories and immersive audience experiences. Contributions from scholars and practitioners combine conceptual and practically orientated approaches for creating fictional and documentary media VR stories. The book evaluates, challenges and adapts existing screenwriting models and practices for immersive storytelling and grapples with the future of storytelling in the era of sophisticated computer visualization, AI and the online social metaverse. The book proposes new VR storytelling models, identifies altered relationships between creators, screen works and their audiences and demonstrates how interdisciplinary practices will be core to the future of screen storytelling.

 

 

Kath Dooley is a practitioner/academic based at the University of South Australia. Her work as writer/director has screened at the Busan International Short Film Festival and FIVARS, Toronto. She is the author of Cinematic Virtual Reality- A Critical Study of 21st Century Approaches and Practices (Palgrave Macmillan, 2021). Her research interests include screen production methodology for traditional and immersive media, screenwriting, women?s screen practice and diversity in the screen industries.

 

Alex Munt is a film academic, screenwriter and director. He is based in the School of Communication, Faculty of Arts and Social Sciences at the University of Technology Sydney, Australia. His films have screened at the Sydney Film Festival and SXSW and been distributed worldwide. His research interests include independent film, artists? moving image, VR and spatialised media.

 



 



 

Long description:

This book is focused on screenwriting and development for virtual reality (VR). It explores a diverse range of creative approaches to the writing and screen development of VR stories and immersive audience experiences. Contributions from scholars and practitioners combine conceptual and practically orientated approaches for creating fictional and documentary media VR stories. The book evaluates, challenges and adapts existing screenwriting models and practices for immersive storytelling and grapples with the future of storytelling in the era of sophisticated computer visualization, AI and the online social metaverse. The book proposes new VR storytelling models, identifies altered relationships between creators, screen works and their audiences and demonstrates how interdisciplinary practices will be core to the future of screen storytelling.

Table of Contents:
1. An Introduction to Screenwriting for Virtual Reality.- 2. Shifting Diegetic Boundaries.- 3. Cinematic Virtual Reality: Towards an Optics of ?Eco Screenwriting?.- 4: The Nature of Narration in Cinematic Virtual Reality.- 5. Towards Immersography: Considerations for an Integrated Understanding of Immersive Narrative Experiences.- 6. Writing as design: The Future of Houses, a transformative single-player VR experience.- 7. The Diagrammatic screenplay: Strategies to address the challenges of writing an interactive, Mixed Reality (MR) experience.- 8. A Case Study of VR Story Development: Fire Escape (2019).- 9. Expanded Experience: an ?artist-bricoleur? approach to writing VR in contemporary art.- 10. Writing the Virtual: Diverse Modes of Development in CVR.- 11. A Net of Invisible Things: The VR development practices of Lynette Wallworth in Collisions and Awavena.- 12. Virtual Catharsis: Decoding Empathy in Refugee Narratives.- 13. Screenwriting for Virtual Reality: Future directions.