
Satisficing Games and Decision Making
With Applications to Engineering and Computer Science
- Publisher's listprice GBP 90.00
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Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Publisher Cambridge University Press
- Date of Publication 3 July 2003
- ISBN 9780521817240
- Binding Hardback
- No. of pages268 pages
- Size 255x180x20 mm
- Weight 630 g
- Language English
- Illustrations 20 b/w illus. 0
Categories
Short description:
An alternative approach to mathematical decision making for AI and expert systems engineers and scientists.
MoreLong description:
In our day-to-day lives we constantly make decisions which are simply 'good enough' rather than optimal. Most computer-based decision-making algorithms, on the other hand, doggedly seek only the optimal solution based on rigid criteria and reject any others. In this book, Professor Stirling outlines an alternative approach, using novel algorithms and techniques which can be used to find satisficing solutions. Building on traditional decision and game theory, these techniques allow decision-making systems to cope with more subtle situations where self and group interests conflict, perfect solutions can't be found and human issues need to be taken into account - in short, more closely modelling the way humans make decisions. The book will therefore be of great interest to engineers, computer scientists and mathematicians working on artificial intelligence and expert systems.
MoreTable of Contents:
List of figures; List of tables; Preface; 1. Rationality; 2. Locality; 3. Praxeology; 4. Equanimity; 5. Uncertainty; 6. Community; 7. Congruency; 8. Complexity; 9. Meliority; Appendix A: bounded rationality; Appendix B: game theory basics; Appendix C: probability theory basics; Appendix D: a logical basis for praxeic reasoning; Bibliography; Name index; Subject index.
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