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    Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media

    Principles of Game Audio and Sound Design by Sinclair, Jean-Luc;

    Sound Design and Audio Implementation for Interactive and Immersive Media

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      • Publisher's listprice GBP 38.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        19 732 Ft (18 793 Ft + 5% VAT)
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    19 732 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Short description:

    : Syntax and Basics?

  • Playing Audio In Unity



  • ?


    Chapter 8: Implementing Audio: Common Scenarios






      1. Before You Start: Preparing Your Assets 

      2. Ambiences and Loops



    ?


    Chapter 9: Environmental Modeling





    1. What is Environmental Modeling

    2. Distance Modeling

    3. Additional Factors



    ?


    Chapter 10: Procedural Audio: Beyond Samples





    1. Introduction, benefits and drawbacks.

    2.  


    3. Practical Procedural Audio: A Wind Machine and a Sword Collision Model


    ?


    Chapter 11: Adaptive Mixing





    1. What?s in a Mix? Inform and Entertain (again).

    2. The Unity Audio Mixer

    3. Snapshots, Automation and Game States


    4. Good Practices



    ?Chapter 12: Audio Data Reduction





    1. Digital Audio: A Quick Review

    2. Data Reduction Strategies

    3. Data Reduction Good Practices




    4. Data Reduction In Unity

    More

    Long description:

    Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.


    Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently.


    Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

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    Table of Contents:

    Chapter 1: Introduction





    1. The Genesis of Audio In Games



    2. From Sample Playback to Procedural Audio



    3. How to Use this book



    Chapter 2: The Role of Audio in Interactive and Immersive Environments






      1. Inform, Entertain, Immerse


      2. Challenges of Game Audio

    Chapter 3: The Game Engine Paradigm





    1. What is a Game Engine

    2. SubSystems



    ?Chapter 4: The Audio Engine and Spatial Audio





    1. Listener, Audio Clips and Audio Sources

    2. Audio Localization and Distance Cues

    Chapter 5: Sound Design, The Art of Effectively Communicating with Sound





    1. The Art of Sound Design:

    2. Basic Techniques


    ?


    Chapter 6: Practical Sound Design





    1. Setting Up a Sound Design Session and Signal Flow




    2. Practical Sound Design and Prototyping

    Chapter 7: Coding For Game Audio






      1. Why Learn to Code?

      2. An intro to C

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    Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media

    Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media

    Sinclair, Jean-Luc;

    19 732 HUF

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