
Monstrosity in Games and Play
A Multidisciplinary Examination of the Monstrous in Contemporary Cultures
Series: Games and Play; 11;
- Publisher's listprice GBP 113.00
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Product details:
- Publisher Amsterdam University Press
- Date of Publication 14 January 2025
- ISBN 9789463725682
- Binding Hardback
- No. of pages294 pages
- Size 234x156 mm
- Weight 574 g
- Language English 637
Categories
Long description:
Monsters fascinate us. From ancient folklore to contemporary digital games, they are at the core of the stories we tell. They reflect our fears, deepest desires, and the monstrosity hidden within ourselves. Monsters hold a mirror to our contemporary society and reveal who we truly are.
This edited collection examines monsters and monstrosity in games and play. Monsters are a key feature of most games: we fight, kill, and eat them?and sometimes, we become them. However, monsters in games and play are not only entertaining but also a reflection of the monstrosity of our world. In this book, twenty-two scholars explore how themes such as mental health, colonialism, individualism, disability, gender, sexuality, racism, and exclusion are reflected in the monsters we interact with in games, play, and our daily lives both online and offline.
Monstrosity in Games and Play is recommended to readers interested in the monstrous in contemporary game cultures and their surrounding societies.
Table of Contents:
Introduction by Sarah Stang, Mikko Merilainen, Joleen Blom, and Lobna Hassan
Part I: Monstrous Representations
1. ?Honor Died on the Beach?: Constructing Japaneseness Through Monstrosity in Ghost of Tsushima by Dom Ford and Joleen Blom
2. For the Love of Monsters: Yokai and Colonialism in Japanese Games by Rachael Hutchinson
3. Translating Horrific History: Philippine Mythological and Folk Creatures, the Trauma of Colonial History, and the Limits of Nationalism in the Design and Narrative of Nightfall: Escape by Christoffer Mitch C. Cerda
4. Monster-Order Brides: Framing the Bride of Frankenstein Trope in The Wanderer, Fable II, and Dragon Age II by Caighlan Smith
5. Beyond Women Monsters and Psychoanalytic Terrors: The Monstrous-Feminine and Horror Cinematic Tropes in The Evil Within 2 by Nazely Hartoonian
6. The Monstrosity of Stigma: Mental Health Representation in Video Games by Kelli Dunlap and Rachel Kowert
7. Monstrosity as Neurodiversity and The Procedural Rhetoric of Psychosis in Hellblade: Senua?s Sacrifice (2017) by Lisanne Meinen
Part II: Monstrous Interpretations
8. Hidden Monsters: Conspiracy Aesthetics in Video Games by Lars de Wildt
9. Performing Monstrosity in Twitch Chat by Rachel Linn
10. Games of Personal Horror: Shadow Work and Role-playing Experiences by Sarah Lynne Bowman
11. The Presentation of Self in Everyday Virtual Murder: Commodified Monstrosity in Diablo III by J. Tuomas Harviainen, Johanna Granvik, and Henry Korkeila
12. Monstrous Academics by Diane Carr, Shakuntala Banaji, and Hakan Erg