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  • Monstrosity in Games and Play: A Multidisciplinary Examination of the Monstrous in Contemporary Cultures
      • Publisher's listprice GBP 113.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        55 765 Ft (53 110 Ft + 5% VAT)

    55 765 Ft

    db

    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Amsterdam University Press
    • Date of Publication 14 January 2025

    • ISBN 9789463725682
    • Binding Hardback
    • No. of pages294 pages
    • Size 234x156 mm
    • Weight 574 g
    • Language English
    • 637

    Categories

    Long description:

    Monsters fascinate us. From ancient folklore to contemporary digital games, they are at the core of the stories we tell. They reflect our fears, deepest desires, and the monstrosity hidden within ourselves. Monsters hold a mirror to our contemporary society and reveal who we truly are.

    This edited collection examines monsters and monstrosity in games and play. Monsters are a key feature of most games: we fight, kill, and eat them?and sometimes, we become them. However, monsters in games and play are not only entertaining but also a reflection of the monstrosity of our world. In this book, twenty-two scholars explore how themes such as mental health, colonialism, individualism, disability, gender, sexuality, racism, and exclusion are reflected in the monsters we interact with in games, play, and our daily lives both online and offline.

    Monstrosity in Games and Play is recommended to readers interested in the monstrous in contemporary game cultures and their surrounding societies.

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    Table of Contents:


    Introduction by Sarah Stang, Mikko Merilainen, Joleen Blom, and Lobna Hassan
    Part I: Monstrous Representations
    1. ?Honor Died on the Beach?: Constructing Japaneseness Through Monstrosity in Ghost of Tsushima by Dom Ford and Joleen Blom
    2. For the Love of Monsters: Yokai and Colonialism in Japanese Games by Rachael Hutchinson
    3. Translating Horrific History: Philippine Mythological and Folk Creatures, the Trauma of Colonial History, and the Limits of Nationalism in the Design and Narrative of Nightfall: Escape by Christoffer Mitch C. Cerda
    4. Monster-Order Brides: Framing the Bride of Frankenstein Trope in The Wanderer, Fable II, and Dragon Age II by Caighlan Smith
    5. Beyond Women Monsters and Psychoanalytic Terrors: The Monstrous-Feminine and Horror Cinematic Tropes in The Evil Within 2 by Nazely Hartoonian
    6. The Monstrosity of Stigma: Mental Health Representation in Video Games by Kelli Dunlap and Rachel Kowert
    7. Monstrosity as Neurodiversity and The Procedural Rhetoric of Psychosis in Hellblade: Senua?s Sacrifice (2017) by Lisanne Meinen
    Part II: Monstrous Interpretations
    8. Hidden Monsters: Conspiracy Aesthetics in Video Games by Lars de Wildt
    9. Performing Monstrosity in Twitch Chat by Rachel Linn
    10. Games of Personal Horror: Shadow Work and Role-playing Experiences by Sarah Lynne Bowman
    11. The Presentation of Self in Everyday Virtual Murder: Commodified Monstrosity in Diablo III by J. Tuomas Harviainen, Johanna Granvik, and Henry Korkeila
    12. Monstrous Academics by Diane Carr, Shakuntala Banaji, and Hakan Erg

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    Monstrosity in Games and Play: A Multidisciplinary Examination of the Monstrous in Contemporary Cultures

    Monstrosity in Games and Play: A Multidisciplinary Examination of the Monstrous in Contemporary Cultures

    Blom, Joleen; Ford, Dom; Hutchinson, Rachael; Cerda, Christoffer Mitch C.; Smith, Caighlan; Hartoonian, Nazely; Dunlap, Kelli; Kowert, Rachel; Meinen, Lisanne; de Wildt, Lars; Linn, Rachel; Bowman, Sarah Lynne; Tuomas Harviainen, J.; Granvik, Johanna; Kor, Stang, Sarah; Meril(ed.)

    55 765 HUF

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