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    Mediating Presence: Immersive Experience Design Workbook for UX Designers, Filmmakers, Artists, and Content Creators

    Mediating Presence by Zakrzewski, Peter; Tamés, David;

    Immersive Experience Design Workbook for UX Designers, Filmmakers, Artists, and Content Creators

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      • Publisher's listprice GBP 145.00
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    73 384 Ft

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    Product details:

    • Edition number 1
    • Publisher Routledge
    • Date of Publication 21 May 2025

    • ISBN 9781032580845
    • Binding Hardback
    • No. of pages478 pages
    • Size 234x156 mm
    • Weight 453 g
    • Language English
    • Illustrations 61 Illustrations, black & white; 61 Halftones, black & white; 3 Tables, black & white
    • 700

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    Short description:

    This book provides the foundation for a broader understanding of the impact of XR as the next medium. The methods presented draw from a wide range of disciplines and professional practice to provide a practical guide.

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    Long description:

    Mediating Presence: Immersive Experience Design Workbook for UX Designers, Filmmakers, Artists, and Content Creators provides the foundation for a broader understanding of the impact of XR as the next medium. The methods presented draw from a wide range of disciplines and professional practice to provide a practical guide to design methods, production techniques, best practices, and terminology that provides an effective road map for developing immersive experiences using augmented reality, virtual reality, augmented virtuality, and other emerging immersive media forms.


    In this book, media designers Peter (Zak) Zakrzewski and David Tamés present a comprehensive framework for XR media experience design (XRXD) that will allow UX designers, filmmakers, artists, and content creators to connect their audiences to rich, multimodal, immersive experiences for entertainment, learning, creating, and healing. This book guides the reader through a 12+1-step design-based model for creating XR experiences. Each step is accompanied by specific media design methods expressly created for or adapted to XR content creation. The theoretical concepts and methods covered address the specific context and meaning aspects of the XR media environments being created.



    ?Peter (Zak) Zakrzewski and David Tamés go beyond the hype to deliver a long-overdue critical and robust methodology for creating a 'better human+computer ecosystem.'  Comprehensive, well-researched, and drawn from practical experience, this is not only a 'how to' make but a 'how to think about' book that helps practitioners to deeply leverage the full range of expressive affordances offered by immersive tech.?


    Celia Pearce, Professor of Game Design, XR and game designer and author of PLAYFRAMES and Communities of Play

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    Table of Contents:

    Introduction 


    Section I: What is Immersive Media?


    Section II: What is XRXD: Designing Immersive Experiences


    Section III: Discovery and Pre-Suasion                


    Chapter 01 Your Purpose: Developing Your Project Vision                


    Chapter 02 Understanding Your Audience                


    Chapter 03 Developing Your Value Hypothesis


    Section IV: Ideation and Inscription                


    Chapter 04 Creating the Context Scenario                


    Chapter 05 Engineering the Magic: The Feasibility of Immersive Experiences                


    Chapter 06 Building the Proof of Concept


    Section V: Planning and Building the Immersive Platform                


    Chapter 07 Designing the System Prototype                


    Chapter 08 Building the Functional System Prototype                


    Chapter 09 Playtesting the Prototype


    Section VI: Launching and Learning from System in Play                


    Chapter 10 Attracting the Audience                


    Chapter 11 Immersing the Audience                


    Chapter 12 Extending Play


    Section VII: Iterating Immersive Systems


     

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