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Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
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Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 1
- Publisher SIGS
- Date of Publication 13 December 1997
- ISBN 9780132073660
- Binding Paperback
- No. of pages546 pages
- Size 223x177x24 mm
- Weight 840 g
- Language English 0
Categories
Short description:
This book teaches object-oriented analysis and design from first principles and clearly explains C++ mechanisms that implement object-oriented concepts.
MoreLong description:
Inside the Object Model serves two key functions: it teaches object-oriented analysis and design from first principles and clearly explains C++ mechanisms that implement object-oriented concepts. Drawing on nearly ten years of programming and teaching experience, Papurt thoroughly describes the relationship between the basic principles and concerns of object modeling and the C++ programming language. Each chapter uses independent examples to illustrate key concepts described in the text and features helpful icons that clearly identify important ideas and dangerous pitfalls. With over 100 figures, hundreds of working code examples, and comparisons of coding techniques, this book rewards the reader with a complete understanding of both C++ and the object model. Professional software analysts, designers, programmers, and advanced computer science students will benefit from reading this book.
'If you're learning C++ and can buy only two books to help you along, this should be one of them.' PC Techniques
Table of Contents:
1. Introduction; 2. Program structure; 3. The C language subset; 4. Type, abstract data type, and class; 5. Attributes, simple associations, and composition; 6. Immutability and new built-in types; 7. Object persistence and the object life cycle; 8. Information access control; 9. Expression evaluation and operator overloading; 10. Type mismatch resolution; 11. Representation invariant and copy semantics; 12. Advanced associations and pointer-based implementation; 13. Generalization and inheritance; 14. Polymorphism and real-time binding; 15. Metatype, parameterized type, and templates; 16. Exception handling.
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