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  • Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games

    Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games by Aliano, Kelly I.;

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      • Publisher's listprice GBP 145.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        71 557 Ft (68 150 Ft + 5% VAT)
      • Discount 10% (cc. 7 156 Ft off)
      • Discounted price 64 402 Ft (61 335 Ft + 5% VAT)

    71 557 Ft

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    Product details:

    • Edition number 1
    • Publisher Routledge
    • Date of Publication 7 February 2025

    • ISBN 9781032593050
    • Binding Hardback
    • No. of pages194 pages
    • Size 234x156 mm
    • Weight 517 g
    • Language English
    • 0

    Categories

    Short description:

    Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games is the first volume to explore immersion as it is experienced in all three of these storytelling forms: the theatre, museums and historic sites, and video games.

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    Long description:

    Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games is the first volume to explore immersion as it is experienced in all three of these storytelling forms: the theatre, museums and historic sites, and video games. It theorizes what it means for a work to be called immersive and how immersion impacts audience experience in each of these modes.


    The presentation of story is deepened when it involves the spectator in an immersive way. Author Kelly I. Aliano concentrates on the central idea that the use of immersion in each medium allows the story being told to feel present for the spectator. It puts them at the center of the experience, making its events for and about them. Throughout, the book discusses how immersion is employed to make narrative feel more resonant and relevant for the audience. Analyzing the impact of offering a first-hand experience of story events, this book looks at how immersive storytelling can highlight the ways in which we can interact with and shape our understandings of ourselves and our society as well as our histories and identities.


    Ideal for students, scholars, and researchers of immersive theatre, spectatorship, museum studies, and video game studies, this is an innovative study into the power of immersive storytelling across three interactive mediums.

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    Table of Contents:

    Introduction


    Chapter 1: The Role of the Theatre Spectator


    Chapter 2: The Participatory Audience


    Chapter 3: The Theatre as Archive


    Interlude I: From the Theatre to the Museum


    Chapter 4: Immersive Museum Exhibitions


    Chapter 5: Immersive Museum Experiences


    Chapter 6: Immersive Historic Sites


    Interlude II: From the Museum to the Video Game


    Chapter 7: Video Games and Immersive Storytelling


    Chapter 8: Video Games and the Immersion into Narrative Worlds


    Chapter 9: Video Games and the Immersion into History


    Interlude III: Conclusion

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