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  • How to Queer the World – Radical Worldbuilding through Video Games: Radical Worldbuilding Through Video Games

    How to Queer the World – Radical Worldbuilding through Video Games by Ruberg, Bo;

    Radical Worldbuilding Through Video Games

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      • Publisher's listprice GBP 22.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        10 983 Ft (10 460 Ft + 5% VAT)
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    10 983 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher MI – New York University
    • Date of Publication 22 April 2025
    • Number of Volumes Print PDF

    • ISBN 9781479832002
    • Binding Paperback
    • See also 9781479831999
    • No. of pages304 pages
    • Size 230x179x18 mm
    • Weight 458 g
    • Language English
    • Illustrations 52 b/w images
    • 647

    Categories

    Long description:

    "

    What video games teach us about building a more inclusive world
    What does it mean to build a world? Worldbuilding is traditionally understood as an expression of storytelling across media forms. Yet, as video games show us, worldbuilding does not necessarily need to center narrative elements. Instead, new worlds can allow us to reimagine existing structures, conventions, and constants. Doing so gives us the tools to queer the world around us.
    How to Queer the World argues that video games provide us with keen insight into worldbuilding. With these insights come a new understanding of the ever-elusive ideals of queer worldmaking. Video games challenge us to address how worlds are built through underlying systems rather than surface-level representation. They also offer opportunities to envision alternate and queer ways of living, loving, desiring, and being. Each of the chapters in this book presents a close reading of a video game that illustrates one way of building worlds and encoding them with meaning, focusing on elements of digital media often overlooked as technical rather than cultural.
    From the design of game mechanics and user interfaces to the use of graphics software and physics simulations, Bo Ruberg argues that these aspects of video games represent a critical toolkit for seeing the work of worldbuilding differently—in video games and beyond. Simultaneously, each of these video games models an approach to what Ruberg terms ""queer worldbuilding."" Queer worldbuilding radically remakes the world by destabilizing the fundamental logics of our own universe: who we are, what we can do, how our bodies move, and how we exist within time and space.

    "

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