How to Invent
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Product details:
- Publisher Tab Electronics
- Date of Publication 1 May 2009
- ISBN 9780071598095
- Binding Paperback
- No. of pages300 pages
- Language English 0
Categories
Long description:
A collection of proven methods that enable inventors and entrepreneurs to create and manage high-growth opportunities
Inventing is a skill that can be learned, and innovation has a pattern that can be predicted and leveraged. How to Invent equips you with a set of powerful tools and innovation models that will help you gain a sustainable market advantage. Using simple, practical examples of how inventions are made, the book leads you away from a “hit or miss” approach to a systematic exploration of innovation opportunities.
Filled with case studies from the digital music and computing fields, this business-building book teaches you how to invent, explaining ways to create business growth opportunities by proactively discovering and solving high-value problems. The author describes how to use proven models for problem analysis, solution development, and innovation management… identifies key technology evolution trends…and demonstrates how they can be used for timely investment.
MoreTable of Contents:
Ch 1. The Creativity Illusion
Stories about inventions; Consider Edison;
Examples—Einstein; Google; Jenner;
If you want to be a genius – become one
Ch 2. Problems That Change the World Many ways to fail, few ways to succeed; Inventive strategies; Technology & Problem (Yahoo, Google,
Microsoft, Intel, Mobile, Media)
Ch 3. When Brainstorming Is Not Good Enough
Improved versions – Ideo, P&G;
Drawbacks; Six Sigma; Reverse Brainstorm
Ch 4. The Path to Success
Motorola; Computer-Aided decision making; mobile phones; Healthcare; IT for Financial Services
Ch 5. Thinking Outside the Box Intel; IT evolution; Internet Dating Services
Ch 6. 10X Diagram
NetFlix; iPhone; US Patents
Ch 7. The Method Behind the Madness Oil and Gas industry; audio speakers; computer science; telegraph; radio; express mail; digital media; iPod
Ch. 8 Four Problems Types That Matter Integrated circuits; digital storage; software bugs; Internet security; Customer support
Ch 9. Solving the Insolvable
RFID; energy generation and distribution
Ch 10. Herding Cats: A Four-Phase Innovation Framework
Find; Analyze; Solve; Enable (and Patent)
Ch 11. Creativity On Demand: Lessons From the Real World
Media; Energy; Computer-Aided decisions