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  • How to Invent

    How to Invent by Shteyn, Eugene;

      • GET 10% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 12.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        6 205 Ft (5 910 Ft + 5% VAT)
      • Discount 10% (cc. 621 Ft off)
      • Discounted price 5 585 Ft (5 319 Ft + 5% VAT)

    6 205 Ft

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    Product details:

    • Publisher Tab Electronics
    • Date of Publication 1 May 2009

    • ISBN 9780071598095
    • Binding Paperback
    • No. of pages300 pages
    • Language English
    • 0

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    Long description:

    A collection of proven methods that enable inventors and entrepreneurs to create and manage high-growth opportunities





    Inventing is a skill that can be learned, and innovation has a pattern that can be predicted and leveraged. How to Invent equips you with a set of powerful tools and innovation models that will help you gain a sustainable market advantage. Using simple, practical examples of how inventions are made, the book leads you away from a “hit or miss” approach to a systematic exploration of innovation opportunities.



    Filled with case studies from the digital music and computing fields, this business-building book teaches you how to invent, explaining ways to create business growth opportunities by proactively discovering and solving high-value problems. The author describes how to use proven models for problem analysis, solution development, and innovation management… identifies key technology evolution trends…and demonstrates how they can be used for timely investment.

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    Table of Contents:

    Ch 1. The Creativity Illusion

    Stories about inventions; Consider Edison;

    Examples—Einstein; Google; Jenner;

    If you want to be a genius – become one

    Ch 2. Problems That Change the World Many ways to fail, few ways to succeed; Inventive strategies; Technology & Problem (Yahoo, Google,

    Microsoft, Intel, Mobile, Media)

    Ch 3. When Brainstorming Is Not Good Enough

    Improved versions – Ideo, P&G;

    Drawbacks; Six Sigma; Reverse Brainstorm

    Ch 4. The Path to Success

    Motorola; Computer-Aided decision making; mobile phones; Healthcare; IT for Financial Services

    Ch 5. Thinking Outside the Box Intel; IT evolution; Internet Dating Services

    Ch 6. 10X Diagram

    NetFlix; iPhone; US Patents

    Ch 7. The Method Behind the Madness Oil and Gas industry; audio speakers; computer science; telegraph; radio; express mail; digital media; iPod

    Ch. 8 Four Problems Types That Matter Integrated circuits; digital storage; software bugs; Internet security; Customer support

    Ch 9. Solving the Insolvable

    RFID; energy generation and distribution

    Ch 10. Herding Cats: A Four-Phase Innovation Framework

    Find; Analyze; Solve; Enable (and Patent)

    Ch 11. Creativity On Demand: Lessons From the Real World

    Media; Energy; Computer-Aided decisions

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