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Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
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Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 1
- Publisher A K Peters
- Date of Publication 30 May 2000
- ISBN 9781568811178
- Binding Paperback
- No. of pages384 pages
- Size 246x174 mm
- Weight 589 g
- Language English 0
Categories
Short description:
Hex Strategy is the first book to offer a comprehensive look at the game of Hex, from its history and mathematical underpinnings to discussions of advanced playing techniques
MoreLong description:
Hex Strategy is the first book to offer a comprehensive look at the game of Hex, from its history and mathematical underpinnings to discussions of advanced playing techniques. This is first and foremost a book on strategy aimed at providing sufficient knowledge to play the game at any level desired. Numerous examples illustrate an algorithmic approach to the game. Hex Strategy is a book for board game enthusiasts, recreational mathematicians and programmers, or simply those who enjoy games and puzzles.
MoreTable of Contents:
Preface -- 1 Introduction -- 1.1 The Game of Hex -- 1.2 Rules of Play -- 1.3 History -- 1.4 Nature of the Game -- 1.5 The Shannon Switching Game -- 1.6 Current Literature -- 1.7 Board Representations -- Summary -- 2 Adjacency and Connectivity -- 2.1 Coordinate Systems and Adjacency -- 2.2 Chains -- 2.3 Connectivity -- Summary -- 3 Strategy I: Basic -- 3.1 Structural Development -- 3.2 Positional Play -- 3.3 General Strategies -- 3.4 Applying Basic Strategy -- Summary -- 4 Groups, Steps, and Paths -- 4.1 Groups -- 4.2 Steps -- 4.3 Paths -- 4.4 Groups from Paths -- Summary -- 5 Templates -- 5.1 Connection Templates -- 5.2 Template Intrusions -- 5.3 Multi-Piece Edge Templates -- Summary -- 6 Strategy II: Intermediate -- 6.1 Expand With Templates -- 6.2 Momentum -- 6.3 Forcing Moves -- 6.4 Home Area -- 6.5 Edge Awareness -- 6.6 Loose Connections -- 6.7 Reduce the Opponent?s Alternatives -- 6.8 Edge Defense -- 6.9 Stages of Play -- Summary -- 7 Ladders -- 7.1 Ladder Basics -- 7.2 Ladder Formation -- 7.3 Ladder Escapes -- 7.4 Ladder Escape Forks -- 7.5 Ladder Escape Foils -- 7.6 Getting Off Ladders -- 7.7 Partial Ladder Escapes -- Summary -- 8 Algorithmic Board Evaluation -- 8.1 The Algorithm -- 8.2 An Example -- 8.3 The Need for Groups -- 8.4 Optimizations -- 8.5 Features of the Algorithm -- Summary -- 9 Opening Play -- 9.1 Opening and Swapping -- 9.2 Common Opening Strategies -- 9.3 Adapt to the Situation -- 9.4 Even-Sided Boards -- Summary -- 10 Strategy III: Advanced -- 10.1 Multiple Threats Per Move -- 10.2 Don?t Provide Forcing Moves -- 10.3 Ladder Handling -- 10.4 Looking Ahead -- 10.5 Overall Game Plan -- Summary -- 11 Annotated Sample Games -- 11.1 Notation -- 11.2 Ladder Escapes Denied -- 11.3 Premature Resignation -- 11.4 How Not to Play -- 11.5 Another Point of View -- 12 Strategy IV: Essential -- 12.1 Opening Play -- 12.2 Start Blocking at a Distance -- 12.3 Bridges -- 12.4 Play Defensively -- 12.5 Edge Templates -- 12.6 Forcing Moves -- 12.7 Ladders -- 12.8 Spanning Paths -- 12.9 Multiple Threats Per Move -- 12.10 Looking Ahead -- 13 Hex Puzzles -- 13.1 Previously Published -- 13.2 Original -- 14 Conclusion -- 15 References -- 15.1 Publications -- 15.2 Online Resources -- Appendices -- A Solutions to Puzzles -- B Some Notes on Berge's Hex Problem -- C Sample Games -- D Proofs -- D.l One Player Must Win -- D.2 First Player to Win -- D.3 Acute Comer is a Losing Opening -- D.4 First Player Loses on n*(n + 1) Board Playing Wide -- D.5 No Simultaneously Opposed O-Connected Spanning Paths -- E Hex Variants -- E.l Variants on the Hex Board -- E.2 Other Hexagonal Connectivity Games -- E.3 Non-Hexagonal Connectivity Games -- E.4 Tile-Based Connectivity Games -- E.5 Mobile Pieces -- E.6 Three-Dimensional Connectivity Games -- F Blank Hex Boards -- G Polyhexes -- H Hex Programs -- I Glossary -- 1.1 Terms -- 1.2 Symbols -- 1.3 Path Algebra -- 1.4 Move Notation -- Index.
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